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Allow descriptor set to be build from shader reflection #5
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DX12 ❎The issue involves the DX12 backend.The issue involves the DX12 backend.FeatureNew feature or request.New feature or request.Priority: MediumA issue with normal priority.A issue with normal priority.Vulkan 🌋The issue involves the Vulkan backend.The issue involves the Vulkan backend.
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Instead of explicitly defining descriptor sets and vertex input assembly formats when creating a pipeline layout, the builder could instead load the required information from an shader reflection interface. This would simplify setting up render pipelines, but can also cause issues, since the application buffer format is not that obvious.
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DX12 ❎The issue involves the DX12 backend.The issue involves the DX12 backend.FeatureNew feature or request.New feature or request.Priority: MediumA issue with normal priority.A issue with normal priority.Vulkan 🌋The issue involves the Vulkan backend.The issue involves the Vulkan backend.
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v0.3.1