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Allow shaders to be embedded into binaries. #49

@crud89

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@crud89

Following #41, we should allow to load shaders from resource streams and also provide a way to build shaders in a way to embed them into a binary. This would, for example, allow us to embed the blit shader into the DirectX 12 backend shared library.

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Build 🛠Issues that involve the build process.DX12 ❎The issue involves the DX12 backend.FeatureNew feature or request.Vulkan 🌋The issue involves the Vulkan backend.

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v0.3.1

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