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Add compute pipelines. #47

@crud89

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@crud89

Compute pipelines are used to execute compute shaders. Compute shaders must be executed outside the typical render pass/framebuffer scheme and require external synchronization with graphics work. It is not valid to invoke a compute shader, if a render pass is currently executing.

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    DX12 ❎The issue involves the DX12 backend.FeatureNew feature or request.Priority: HighA high priority issue.Vulkan 🌋The issue involves the Vulkan backend.

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