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Add support for texture arrays. #38
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DX12 ❎The issue involves the DX12 backend.The issue involves the DX12 backend.FeatureNew feature or request.New feature or request.Priority: MediumA issue with normal priority.A issue with normal priority.Vulkan 🌋The issue involves the Vulkan backend.The issue involves the Vulkan backend.
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Currently each texture is assumed to be a single texture. We should implement support for texture arrays.
To support this, we should define methods in the descriptor set and graphics factory classes in order to facilitate multiple textures/samplers instead of individual ones. Also we should add an overload to the descriptor set to bind multiple textures/samplers at once.
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DX12 ❎The issue involves the DX12 backend.The issue involves the DX12 backend.FeatureNew feature or request.New feature or request.Priority: MediumA issue with normal priority.A issue with normal priority.Vulkan 🌋The issue involves the Vulkan backend.The issue involves the Vulkan backend.
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