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Expose depth/stencil state. #17
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DX12 ❎The issue involves the DX12 backend.The issue involves the DX12 backend.FeatureNew feature or request.New feature or request.Priority: MediumA issue with normal priority.A issue with normal priority.Vulkan 🌋The issue involves the Vulkan backend.The issue involves the Vulkan backend.
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Currently the depth/stencil state can only be enabled or disabled. This should be enhanced by exposing the depth and stencil states on a pipeline.
The depth state should expose:
- Bias.
- Compare operation. †
- Test enable/disable. †
- Write enable/disable. †
- Depth boundaries.
- Boundaries test enable/disable. †
The stencil state should expose:
- Test enable/disable. †
- Compare mask.
- Write mask.
- Reference value.
† Part of the static state, i.e. if modified, the pipeline needs to be recreated.
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DX12 ❎The issue involves the DX12 backend.The issue involves the DX12 backend.FeatureNew feature or request.New feature or request.Priority: MediumA issue with normal priority.A issue with normal priority.Vulkan 🌋The issue involves the Vulkan backend.The issue involves the Vulkan backend.
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