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Add support for render target blending. #16
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DX12 ❎The issue involves the DX12 backend.The issue involves the DX12 backend.FeatureNew feature or request.New feature or request.Priority: MediumA issue with normal priority.A issue with normal priority.Vulkan 🌋The issue involves the Vulkan backend.The issue involves the Vulkan backend.
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A render target should expose a blend state. This should include:
- Alpha and color blend operations (if both are
NONE, disable blending all together). - The color write mask (i.e. which channels to write to after blending).
- Source alpha and color blend factors.
- Destination alpha and color blend factors.
Futhermore, the pipeline should expose two blend properties:
- Per channel blend constants (a 4-D vector)
- Logical operation to apply (optional) - if
NONE, the logical operation will be disabled.
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DX12 ❎The issue involves the DX12 backend.The issue involves the DX12 backend.FeatureNew feature or request.New feature or request.Priority: MediumA issue with normal priority.A issue with normal priority.Vulkan 🌋The issue involves the Vulkan backend.The issue involves the Vulkan backend.
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