Skip to content

Add support for render target blending. #16

@crud89

Description

@crud89

A render target should expose a blend state. This should include:

  • Alpha and color blend operations (if both are NONE, disable blending all together).
  • The color write mask (i.e. which channels to write to after blending).
  • Source alpha and color blend factors.
  • Destination alpha and color blend factors.

Futhermore, the pipeline should expose two blend properties:

  • Per channel blend constants (a 4-D vector)
  • Logical operation to apply (optional) - if NONE, the logical operation will be disabled.

Metadata

Metadata

Assignees

Labels

DX12 ❎The issue involves the DX12 backend.FeatureNew feature or request.Priority: MediumA issue with normal priority.Vulkan 🌋The issue involves the Vulkan backend.

Projects

Status

No status

Milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions