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Allow empty and undefined descriptor sets. #106

@crud89

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@crud89

Describe the Bug

Currently all descriptor sets need to be bound, starting at space0. If one of them is required (by the shader), but not bound, we should issue a warning (perhaps when drawing on a pipeline but without all spaces being bound to a set). If a descriptor set is not used by the shader, this currently produces errors in both backends when trying to cleanup. We should catch this case earlier and see if we can allow it.

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Bug 🐞Something isn't working.Priority: LowA low priority issue.Vulkan 🌋The issue involves the Vulkan backend.

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v0.4.1

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