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Releases: chreden/trview

v2.8.0

04 Dec 22:04
d16d0b4

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Level names

Where possible trview will try to find out the name of the level. This is based on the following:

  • TOMBPC.DAT
  • Remastered strings files
  • TRX strings file
  • Level hash

More level hashes will be added over time but for most officially released PC levels names should appear.

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The sorting mode can be changed in the settings window.

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Rooms Window changes

The Floordata tab has been renamed to Sector and now has extra fields as well as the floordata meanings.

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Minimap

The minimap is now draggable. This change came about because of the removal of the custom rendering for the minimap and will make future changes possible.

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Thanks

@lahm86 for many many reviews
@Trxyebeep feature suggestions and feedback

What's Changed

Full Changelog: v2.7.9...v2.8.0

v2.7.9

29 Sep 21:48
4e4b79d

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Remastered NG+ and Extra Items

The Remasters add some extra items at runtime such as these flares at the start of the submarine level in TR5. These are now shown if the remastered levels are opened.

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Some items were previously missed from remastered NG+ mode - the NG+ item list has been updated for TR4 and 5.

Geometry and Portals

There was a longstanding issue in that multiple portals on a sector weren't loaded properly. This is now fixed and has allowed for the geometry mode view to be significantly improved.

Before
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After
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Customs

There was a problem opening some customs - this has now been addressed.

Thanks Section

@makotocchi and @lahm86 for some really thorough testing of the improved geometry mode and finding more bugs than I thought there would be.
@Trxyebeep For explaining how things work (again)

What's Changed

Full Changelog: v2.7.8...v2.7.9

v2.7.8

04 Sep 23:28
3a82002

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Small release just to tidy up a few things from the previous release.

This adds back linear filtering as an option - selectable from the Visuals tab of Settings.

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The animated textures toggle has moved from Settings to the View Option toggles.

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Thanks Section

RetroRaiderJohn for more Saturn data and spotting the minimap bug
@lahm86 @makotocchi @Trxyebeep for reviews and feedback

What's Changed

Full Changelog: v2.7.7...v2.7.8

v2.7.7

28 Aug 15:30
1023373

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Flybys

In the Camera/Sink window there is now a Flyby tab where you can see the details of any flyby cameras that are in the level. The Playback tab also lets you view the flyby.

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2025-08-27.16-47-40.mp4

Custom Columns

Most table columns can now be customised and reordered. The available columns are the same as the properties that can be used in the filters.

2025-08-28.02-06-19.mp4

Animated Textures

Animated textures are now supported. UV rotate textures (TR4 waterfalls are an example) are coming in a future update.
This can be turned off in the new 'Visuals' tab of the settings window if desired.

2025-08-28.02-08-45.mp4

Even More Old Levels

Added support for July early TR1 PC and Saturn versions, some TR2 demos and early TR4 and 5 versions.

Bug Fixes

Texture filtering has been changed to point rendering instead of linear. This will make it closer to how it appears in the game - less smooth, but there shouldn't be any visible seams at texture borders any more.

Thanks Section

RetroRaiderJohn for his sharing his Saturn knowledge.
@lahm86 @makotocchi Review and ideas
@Trxyebeep for help with old versions and just knowing loads of things about TR.

What's Changed

Full Changelog: v2.7.6...v2.7.7

v2.7.6

24 May 13:40
d9d6680

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Dreamcast & Saturn support

Support for TR1 Saturn levels has been added. Open the SAT file to open the level - make sure the SAD/SPR/SND files are in the same directory.
Dreamcast support for TR5 has been added. TR4 was already supported.

More old levels

TR4 PlayStation demo from OPSM 90, TR1 PC May 1996, TR5 October version and TR4 PSX V1.0 levels now load.

Some images from TR1 May 96
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Sound improvements

The sound board now shows the index into the sound map, the sound details index and the sample index.
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For TR2 the file number for music will be shown in () on music triggers
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Thanks Section

Thanks to RetroRaiderJohn for all the help and knowledge about the Saturn version
Reviews and input: @makotocchi @lahm86

What's Changed

Full Changelog: v2.7.5...v2.7.6

v2.7.5

27 Apr 06:35
e339337

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Tomb Raider 4 and 5 PlayStation support

TR4 and 5 PSX levels can now be opened. Open the GAMEWAD.OBJ directly and you will be able to choose which level to open from the Pack window that opens. Level names for these files is coming in a future update.

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Flipmaps and Alternate Groups Improvements

Flipmaps and the Alternate Group togglers can now be right clicked to send a filter to a new Rooms window or an existing one.
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Old Levels

Some different level variants can be loaded - TR2 E3 demo, TR4 October 1999 and sounds for September 96 PS1.

Thanks Section

Initial PSX implementation: @jw-dev
Reviews and input: @makotocchi @lahm86
Info on PS and older versions: @Trxyebeep, RetroRaiderJohn

What's Changed

Full Changelog: v2.7.4...v2.7.5

v2.7.4

20 Mar 22:58
0de36e9

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More TR1-3 PlayStation Support

Added support for several different TR1-3 PlayStation levels:

  • TR2 Retail
  • TR2 Beta
  • TR2 PlayStation Magazine Demo
  • TR3 Retail
  • TR3 ECTS
  • TR3 PlayStation Magazine Demo
  • TR1 May 1996 Prototype
  • TR1 August 1996 Prototype
  • Sounds for TR1-3 PlayStation levels

Trying to Explain Trigger Triggerers

Another attempt at making it easier to understand trigger triggerers! This time there is now a button to link the trigger triggerer and the trigger it affects (and in the reverse direction too). There is also some explanatory text as a reminder.

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Thanks Section

Reviews: @makotocchi @lahm86
Lots of info on PS and older versions: @Trxyebeep, RetroRaiderJohn

What's Changed

Full Changelog: v2.7.3...v2.7.4

v2.7.3

16 Feb 21:58
09ad282

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This release adds support for the remastered levels for TR4 and TR5 as well as the new diff window.

TR4-5 Remastered Support

TR4 and TR5 remastered levels now load correctly. NG+ support is not yet added but will be released soon once the items list is created.

Diff Window

The diff window lets you compare two levels to see the differences between them. To do this:

  • Open a level as normal
  • Open the diff window (Windows -> Diff, CTRL + D)
  • Open the level to compare in the diff window

If there are differences between the levels the tab will have a * on it. Selecting "Only show changes" in the menu bar will filter out the noise.

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Clicking the entry in the left Type column will show the first level in the viewer and property windows. Clicking the entry in the right Type column will select the second level.

Auto Hide

Auto Hide checkbox has been added to all windows with filters. If this box is checked and a filter is applied to the window then everything that doesn't match the filter will be hidden in the 3D view.

Filter to Tile

Right click floor geometry to add a filter to an items window for showing items on a tile. The destination can be a new window or an existing window. More filters like this are planned.

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Thanks section

@lahm86 @makotocchi as always

What's Changed

Full Changelog: v2.7.2...v2.7.3

v2.7.2

24 Nov 15:56
81cfb32

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It seems custom levels have more ways of storing sounds, so this version will catch errors loading sounds for now so the level can be loaded. Fixes for sounds for NGLE levels will be worked on.

What's Changed

  • Catch sound errors for customs, update to 2.7.2 by @chreden in #1322

Full Changelog: v2.7.1...v2.7.2

v2.7.1

23 Nov 09:23
1172e65

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Small release after 2.7.0 to fix some issues with sounds.

Thanks @lahm86 for finding the issue with customs and working together on the fix.

What's Changed

Full Changelog: v2.7.0...v2.7.1