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Change the `x or y +1` into `max(x or y, 1)` for texture size calculation in texture replacement. The +1 was to avoid 0 width/height textures but the max does this in a way that actually makes sense. Closes #1505
lahm86
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Oct 17, 2025
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I think there is still an issue in slinc.tr2 room 18 with animated on, but maybe it's just a bad texture to begin with? Not sure what it's like in-game.
lahm86
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Oct 17, 2025
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Change the
x or y +1intomax(x or y, 1)for texture size calculation in texture replacement.The +1 was to avoid 0 width/height textures but the max does this in a way that actually makes sense.
Closes #1505