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Switch to point filtering to fix seams issue#1460

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chreden merged 6 commits intomasterfrom
seams_fix2
Aug 20, 2025
Merged

Switch to point filtering to fix seams issue#1460
chreden merged 6 commits intomasterfrom
seams_fix2

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@chreden chreden commented Aug 19, 2025

Switch from linear to point filtering for textures to finally fix the issue of texture seams.
As well as doing this it now generates a texture for each object texture - this is quite a lot of textures but they're all small, does mean more switching though but it stops any bleeding and will be useful for UV rotate.

This also removes the UV rotate texture splitting because it may be causing issues with subresource copying failing sometimes.

Closes #1459

@chreden chreden added this to the Next milestone Aug 19, 2025
@chreden chreden requested review from lahm86 and makotocchi August 19, 2025 23:42
@chreden chreden self-assigned this Aug 19, 2025
@chreden chreden merged commit 8993a6a into master Aug 20, 2025
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@chreden chreden deleted the seams_fix2 branch August 20, 2025 12:07
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Seams are present in objects and the world

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