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Don't calculate BB if there's no meshes If num meshes is giant, don't do anything These seem like hacks
lahm86
approved these changes
May 31, 2025
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Move the 'model' (collection of meshes) logic out of the
Itemclass and into the newModelclass. Stored inModelStoragetheItem, they are all generated on level load and requested byItem.This can be used next for the model viewer.
Also when doing this a lot of the references to
ITextureStorage/ILevelTextureStoragehave been removed as it can be provided directly to the mesh on creation via the mesh source.Related to #1435