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Reimplement how unwind information is stored #3180
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Reimplement how unwind information is stored #3180
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Subscribe to Label Actioncc @peterhuene DetailsThis issue or pull request has been labeled: "cranelift", "cranelift:wasm", "lightbeam", "wasmtime:api"Thus the following users have been cc'd because of the following labels:
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Ok I've rebased on This is hopefully one of the last major steps to excising cranelift! |
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fitzgen
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Nice! Phew, that was a lot to read through, but it looks great.
| /// This will generate a `.eh_frame` section, but not one that can be | ||
| /// naively loaded. The goal of this section is that we can create the | ||
| /// section once here and never again does it need to change. To describe | ||
| /// dynamically loaded functions though each individual FDE needs to talk | ||
| /// about the function's absolute address that it's referencing. Naturally | ||
| /// we don't actually know the function's absolute address when we're | ||
| /// creating an object here. | ||
| /// | ||
| /// To solve this problem the FDE address encoding mode is set to | ||
| /// `DW_EH_PE_pcrel`. This means that the actual effective address that the | ||
| /// FDE describes is a relative to the address of the FDE itself. By | ||
| /// leveraging this relative-ness we can assume that the relative distance | ||
| /// between the FDE and the function it describes is constant, which should | ||
| /// allow us to generate an FDE ahead-of-time here. |
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To clarify: the alternative to this whole DW_EH_PE_pcrel approach would be to emit relocs for the FDEs, right?
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Indeed yeah. I'll admit that I know so little about relocations I didn't really try to do this at all and I didn't feel I needed to pursue this much because I got the pcrel bits working. Not having relocations is somewhat beneficial in that loading these tables is that much faster (it's just what's in-memory) and in theory amenable to the hypothetical mmap-and-go world.
| // libgcc stores the frame entries as a linked list in decreasing | ||
| // sort order based on the PC value of the registered entry. | ||
| // | ||
| // As we store the registrations in increasing order, it would be | ||
| // O(N^2) to deregister in that order. | ||
| // | ||
| // To ensure that we just pop off the first element in the list upon | ||
| // every deregistration, walk our list of registrations backwards. | ||
| for fde in self.registrations.iter().rev() { | ||
| __deregister_frame(*fde as *const _); |
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ugh I forgot about this bug
This commit is a major refactoring of how unwind information is stored after compilation of a function has finished. Previously we would store the raw `UnwindInfo` as a result of compilation and this would get serialized/deserialized alongside the rest of the ELF object that compilation creates. Whenever functions were registered with `CodeMemory` this would also result in registering unwinding information dynamically at runtime, which in the case of Unix, for example, would dynamically created FDE/CIE entries on-the-fly. Eventually I'd like to support compiling Wasmtime without Cranelift, but this means that `UnwindInfo` wouldn't be easily available to decode into and create unwinding information from. To solve this I've changed the ELF object created to have the unwinding information encoded into it ahead-of-time so loading code into memory no longer needs to create unwinding tables. This change has two different implementations for Windows/Unix: * On Windows the implementation was much easier. The unwinding information on Windows is already stored after the function itself in the text section. This was actually slightly duplicated in object building and in code memory allocation. Now the object building continues to do the same, recording unwinding information after functions, and code memory no longer manually tracks this. Additionally Wasmtime will emit a special custom section in the object file with unwinding information which is the list of `RUNTIME_FUNCTION` structures that `RtlAddFunctionTable` expects. This means that the object file has all the information precompiled into it and registration at runtime is simply passing a few pointers around to the runtime. * Unix was a little bit more difficult than Windows. Today a `.eh_frame` section is created on-the-fly with offsets in FDEs specified as the absolute address that functions are loaded at. This absolute address hindered the ability to precompile the FDE into the object file itself. I've switched how addresses are encoded, though, to using `DW_EH_PE_pcrel` which means that FDE addresses are now specified relative to the FDE itself. This means that we can maintain a fixed offset between the `.eh_frame` loaded in memory and the beginning of code memory. When doing so this enables precompiling the `.eh_frame` section into the object file and at runtime when loading an object no further construction of unwinding information is needed. The overall result of this commit is that unwinding information is no longer stored in its cranelift-data-structure form on disk. This means that this unwinding information format is only present during compilation, which will make it that much easier to compile out cranelift in the future. This commit also significantly refactors `CodeMemory` since the way unwinding information is handled is not much different from before. Previously `CodeMemory` was suitable for incrementally adding more and more functions to it, but nowadays a `CodeMemory` either lives per module (in which case all functions are known up front) or it's created once-per-`Func::new` with two trampolines. In both cases we know all functions up front so the functionality of incrementally adding more and more segments is no longer needed. This commit removes the ability to add a function-at-a-time in `CodeMemory` and instead it can now only load objects in their entirety. A small helper function is added to build a small object file for trampolines in `Func::new` to handle allocation there. Finally, this commit also folds the `wasmtime-obj` crate directly into the `wasmtime-cranelift` crate and its builder structure to be more amenable to this strategy of managing unwinding tables. It is not intentional to have any real functional change as a result of this commit. This might accelerate loading a module from cache slightly since less work is needed to manage the unwinding information, but that's just a side benefit from the main goal of this commit which is to remove the dependence on cranelift unwinding information being available at runtime.
Remove everything non-essential so that only the bits which will need to be refactored out of cranelift remain.
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This commit is a major refactoring of how unwind information is stored
after compilation of a function has finished. Previously we would store
the raw
UnwindInfoas a result of compilation and this would getserialized/deserialized alongside the rest of the ELF object that
compilation creates. Whenever functions were registered with
CodeMemorythis would also result in registering unwinding informationdynamically at runtime, which in the case of Unix, for example, would
dynamically created FDE/CIE entries on-the-fly.
Eventually I'd like to support compiling Wasmtime without Cranelift, but
this means that
UnwindInfowouldn't be easily available to decode intoand create unwinding information from. To solve this I've changed the
ELF object created to have the unwinding information encoded into it
ahead-of-time so loading code into memory no longer needs to create
unwinding tables. This change has two different implementations for
Windows/Unix:
On Windows the implementation was much easier. The unwinding
information on Windows is already stored after the function itself in
the text section. This was actually slightly duplicated in object
building and in code memory allocation. Now the object building
continues to do the same, recording unwinding information after
functions, and code memory no longer manually tracks this.
Additionally Wasmtime will emit a special custom section in the object
file with unwinding information which is the list of
RUNTIME_FUNCTIONstructures thatRtlAddFunctionTableexpects. Thismeans that the object file has all the information precompiled into it
and registration at runtime is simply passing a few pointers around to
the runtime.
Unix was a little bit more difficult than Windows. Today a
.eh_framesection is created on-the-fly with offsets in FDEs specified as the
absolute address that functions are loaded at. This absolute
address hindered the ability to precompile the FDE into the object
file itself. I've switched how addresses are encoded, though, to using
DW_EH_PE_pcrelwhich means that FDE addresses are now specifiedrelative to the FDE itself. This means that we can maintain a fixed
offset between the
.eh_frameloaded in memory and the beginning ofcode memory. When doing so this enables precompiling the
.eh_framesection into the object file and at runtime when loading an object no
further construction of unwinding information is needed.
The overall result of this commit is that unwinding information is no
longer stored in its cranelift-data-structure form on disk. This means
that this unwinding information format is only present during
compilation, which will make it that much easier to compile out
cranelift in the future.
This commit also significantly refactors
CodeMemorysince the wayunwinding information is handled is not much different from before.
Previously
CodeMemorywas suitable for incrementally adding more andmore functions to it, but nowadays a
CodeMemoryeither lives permodule (in which case all functions are known up front) or it's created
once-per-
Func::newwith two trampolines. In both cases we know allfunctions up front so the functionality of incrementally adding more and
more segments is no longer needed. This commit removes the ability to
add a function-at-a-time in
CodeMemoryand instead it can now onlyload objects in their entirety. A small helper function is added to
build a small object file for trampolines in
Func::newto handleallocation there.
Finally, this commit also refactors the
wasmtime-objcrate and itsbuilder structure to be more amenable to this strategy of managing
unwinding tables.
It is not intentional to have any real functional change as a result of
this commit. This might accelerate loading a module from cache slightly
since less work is needed to manage the unwinding information, but
that's just a side benefit from the main goal of this commit which is to
remove the dependence on cranelift unwinding information being available
at runtime.
On a procedural note this draws from #3179 and #3176 so only the last commit here is what's to be reviewed.