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Description
Bug description
Creating two custom widget bases frequently results in them both referring to the same set of Input widgets inside.
Steps to reproduce
- Open Edit Mode
- Create a custom widget base, and move it to the side
- Create another one
- Add an Input widget to one of them
- If they're linked, it adds it to both of them
Primary pain point(s)
When they're linked it's not possible to create independent sets of input widgets.
This could in principle be a feature - I recommend we:
- Determine the internal widgets by the name of the base
- Create new bases with unique names (like we do with mission names, or just numbered sequentially)
- Provide info text that creating multiple with the same name links them together
- Provide warning text if it's detected that two bases in the same View have the same name
Additional context
No response
Prerequisites
- I have checked to make sure that a similar request has not already been filed or fixed.
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