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Pull requests: bevyengine/bevy
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BSN: scene.spawn() system ergonomics
A-Scenes
Composing and serializing ECS objects
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Optimize and fix sphere-OBB intersection logic
A-Camera
User-facing camera APIs and controllers.
A-Math
Fundamental domain-agnostic mathematical operations
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23865
opened Apr 17, 2026 by
CrazyRoka
Contributor
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make TypeIdMap iteration order respect its comment
A-Reflection
Runtime information about types
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
#23864
opened Apr 17, 2026 by
mockersf
Member
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Add camera primitives benchmark
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23863
opened Apr 17, 2026 by
CrazyRoka
Contributor
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Fix UI accessibility transforms and update ordering
A-Accessibility
A problem that prevents users with disabilities from using Bevy
A-App
Bevy apps and plugins
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23859
opened Apr 17, 2026 by
ickshonpe
Contributor
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Resolve "strict ambiguities" between font systems.
A-Text
Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23856
opened Apr 17, 2026 by
andriyDev
Contributor
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Bump actions/upload-artifact from 7.0.0 to 7.0.1
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23851
opened Apr 17, 2026 by
dependabot
bot
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Bump peter-evans/create-pull-request from 8.1.0 to 8.1.1
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23850
opened Apr 17, 2026 by
dependabot
bot
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Bump actions/upload-pages-artifact from 4.0.0 to 5.0.0
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23849
opened Apr 17, 2026 by
dependabot
bot
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Bump actions/github-script from 8.0.0 to 9.0.0
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23848
opened Apr 17, 2026 by
dependabot
bot
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Change the ambiguity_detection test to be more strict.
A-Cross-Cutting
Impacts the entire engine
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Blocked
This cannot move forward until something else changes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Add ReadbackOnce component to help one-shot readbacks.
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23845
opened Apr 17, 2026 by
tychedelia
Member
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Number input
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23842
opened Apr 17, 2026 by
viridia
Contributor
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IME support for text input
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
#23841
opened Apr 17, 2026 by
alice-i-cecile
Member
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Asset Value Templates via Load files from disk to use for things like images, models, and sounds
A-Scenes
Composing and serializing ECS objects
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
asset_value() and HandleTemplate::Value
A-Assets
Input Focus extraction system
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Optimize shadow material queuing by caching Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
is_depth_only_opaque
A-Rendering
#23834
opened Apr 16, 2026 by
CrazyRoka
Contributor
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fix assign_to double drop when drop panics
A-Pointers
Relating to Bevy pointer abstractions
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
P-Unsound
A bug that results in undefined compiler behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23833
opened Apr 16, 2026 by
nitzan-treg
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Wrap tracing spans in Logging, crash handling, error reporting and performance analysis
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#[cfg(feature = "trace")]
A-Diagnostics
#23831
opened Apr 16, 2026 by
CrazyRoka
Contributor
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Correct Bloom mip dimension and skip downsampling/upsampling pass for unused levels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23824
opened Apr 16, 2026 by
beicause
Member
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Rename Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
MeshPipelineSet to MeshPipelineSystems
D-Trivial
Solari brdf fixes
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
D-Domain-Expert
Requires deep knowledge in a given domain
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23818
opened Apr 15, 2026 by
dylansechet
Contributor
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Optimize shadow material specialization
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23807
opened Apr 14, 2026 by
CrazyRoka
Contributor
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Add simple Solari example: 3d_scene but with raytracing
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
#23805
opened Apr 14, 2026 by
qthree
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Use non-srgb main texture to support storage. Fix Color spaces and color math
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
O-WebGPU
Specific to the WebGPU render API
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ClearColor in srgb compositing
A-Color
#23803
opened Apr 14, 2026 by
beicause
Member
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