Change Window::physical_cursor_position to use the physical size of the window#9657
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alice-i-cecile merged 1 commit intobevyengine:mainfrom Aug 31, 2023
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…tion is inside the window but it constructs the bounding rect for the window using its logical size and then checks to see if the cursor's physical position in inside the rect. When the physical size is smaller than the logical size, this leaves a dead zone where the cursor is over the window but its position is unreported. This commit changes the rect so it's the physical size.
Window::physical_cursor_position checks to see if the cursor's posi…Window::physical_cursor_position to use the physical size of the window
rparrett
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Aug 31, 2023
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rparrett
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Makes sense to me / seems to fix the issue.
alice-i-cecile
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Aug 31, 2023
rdrpenguin04
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Jan 9, 2024
… the window (bevyengine#9657) # Objective `Window::physical_cursor_position` checks to see if the cursor's position is inside the window but it constructs the bounding rect for the window using its logical size and then checks to see if it contains the cursor's physical position. When the physical size is smaller than the logical size, this leaves a dead zone where the cursor is over the window but its position is unreported. fixes: bevyengine#9656 ## Solution Use the physical size of the window.
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Objective
Window::physical_cursor_positionchecks to see if the cursor's position is inside the window but it constructs the bounding rect for the window using its logical size and then checks to see if it contains the cursor's physical position. When the physical size is smaller than the logical size, this leaves a dead zone where the cursor is over the window but its position is unreported.fixes: #9656
Solution
Use the physical size of the window.