Run update_previous_view_projections in PreUpdate schedule#9024
Merged
mockersf merged 1 commit intobevyengine:mainfrom Jul 5, 2023
Merged
Run update_previous_view_projections in PreUpdate schedule#9024mockersf merged 1 commit intobevyengine:mainfrom
update_previous_view_projections in PreUpdate schedule#9024mockersf merged 1 commit intobevyengine:mainfrom
Conversation
JMS55
approved these changes
Jul 2, 2023
alice-i-cecile
approved these changes
Jul 4, 2023
Contributor
|
It looks like your PR is a breaking change, but you didn't provide a migration guide. Could you add some context on what users should update when this change get released in a new version of Bevy? |
Contributor
|
@alice-i-cecile this is not a breaking change - this code wasn't in bevy 0.10 before. |
mockersf
approved these changes
Jul 5, 2023
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Objective
Solution
Since a camera's view and projection matrices are modified during
PostUpdateincamera_systemandpropagate_transforms, it is fine to moveupdate_previous_view_projectionsfromUpdatetoPreUpdate.Doing so adds consistence with
update_mesh_previous_global_transformsand allows systems inUpdateto usePreviousViewProjectioncorrectly without explicit ordering.