[Merged by Bors] - Wireframe Rendering Pipeline#562
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PixelDust22 wants to merge 8 commits intobevyengine:mainfrom
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[Merged by Bors] - Wireframe Rendering Pipeline#562PixelDust22 wants to merge 8 commits intobevyengine:mainfrom
PixelDust22 wants to merge 8 commits intobevyengine:mainfrom
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No longer blocked! |
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will start working on this as soon as I get some time! |
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This PR implements wireframe rendering. Usage: This is now ready as soon as #1401 gets merged. Usage: ```rust app .insert_resource(WgpuOptions { name: Some("3d_scene"), features: WgpuFeatures::NON_FILL_POLYGON_MODE, ..Default::default() }) // To enable the NON_FILL_POLYGON_MODE feature .add_plugin(WireframePlugin) .run(); ``` Now we just need to add the Wireframe component on an entity, and it'll draw. its wireframe. We can also enable wireframe drawing globally by setting the global property in the `WireframeConfig` resource to `true`. Co-authored-by: Zhixing Zhang <[email protected]>
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Pull request successfully merged into main. Build succeeded: |
This was referenced Mar 6, 2021
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#562 added a new Example, but forgot to also document it in the examples readme.
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Updates the wireframe rendering initialliy implemented in #562 to the new renderer. It lives in `bevy_pbr2` instead of `bevy_render2` because that way it can reuse the `MeshPipeline`.
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This PR implements wireframe rendering.
Usage:
This is now ready as soon as #1401 gets merged.
Usage:
app .insert_resource(WgpuOptions { name: Some("3d_scene"), features: WgpuFeatures::NON_FILL_POLYGON_MODE, ..Default::default() }) // To enable the NON_FILL_POLYGON_MODE feature .add_plugin(WireframePlugin) .run();Now we just need to add the Wireframe component on an entity, and it'll draw. its wireframe.
We can also enable wireframe drawing globally by setting the global property in the
WireframeConfigresource totrue.