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[Merged by Bors] - Use RenderQueue in BufferVec#2847

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superdump wants to merge 4 commits intobevyengine:pipelined-renderingfrom
superdump:buffervec-renderqueue
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[Merged by Bors] - Use RenderQueue in BufferVec#2847
superdump wants to merge 4 commits intobevyengine:pipelined-renderingfrom
superdump:buffervec-renderqueue

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Using RenderQueue in BufferVec allows removal of the staging buffer entirely, as well as removal of the SpriteNode.

@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review labels Sep 22, 2021
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cart commented Oct 7, 2021

I think we'll be in a better spot once we update to the latest wgpu: gfx-rs/wgpu#1994 (comment)

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cart commented Oct 7, 2021

bors r+

bors bot pushed a commit that referenced this pull request Oct 7, 2021
Using RenderQueue in BufferVec allows removal of the staging buffer entirely, as well as removal of the SpriteNode.

Co-authored-by: Carter Anderson <[email protected]>
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bors bot commented Oct 7, 2021

@bors bors bot changed the title Use RenderQueue in BufferVec [Merged by Bors] - Use RenderQueue in BufferVec Oct 7, 2021
@bors bors bot closed this Oct 7, 2021
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A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change

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