[Merged by Bors] - Use RenderQueue in BufferVec#2847
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superdump wants to merge 4 commits intobevyengine:pipelined-renderingfrom
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[Merged by Bors] - Use RenderQueue in BufferVec#2847superdump wants to merge 4 commits intobevyengine:pipelined-renderingfrom
superdump wants to merge 4 commits intobevyengine:pipelined-renderingfrom
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Eliminates the need for any staging buffer at all!
This allows dropping of the SpriteNode entirely.
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I think we'll be in a better spot once we update to the latest wgpu: gfx-rs/wgpu#1994 (comment) |
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bors r+ |
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Oct 7, 2021
Using RenderQueue in BufferVec allows removal of the staging buffer entirely, as well as removal of the SpriteNode. Co-authored-by: Carter Anderson <[email protected]>
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Pull request successfully merged into pipelined-rendering. Build succeeded: |
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Using RenderQueue in BufferVec allows removal of the staging buffer entirely, as well as removal of the SpriteNode.