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dont normalize twice for no reason in octahedral_decode#20190

Merged
mockersf merged 1 commit intobevyengine:mainfrom
atlv24:ad/oct-dec-fix
Jul 19, 2025
Merged

dont normalize twice for no reason in octahedral_decode#20190
mockersf merged 1 commit intobevyengine:mainfrom
atlv24:ad/oct-dec-fix

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@atlv24
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@atlv24 atlv24 commented Jul 18, 2025

Objective

  • dont normalize twice for no reason

Solution

  • dont normalize twice for no reason

Testing

  • trivial

@JMS55 JMS55 added D-Trivial Nice and easy! A great choice to get started with Bevy A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change labels Jul 18, 2025
@JMS55 JMS55 requested a review from alice-i-cecile July 18, 2025 16:35
@atlv24 atlv24 added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Jul 18, 2025
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dont normalize twice for no reason

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hymm commented Jul 18, 2025

pr title should probably mention octahedral_decode as it'll be a bit vague to see in the commit history otherwise.

@atlv24 atlv24 changed the title dont normalize twice for no reason dont normalize twice for no reason in octahedral_decode Jul 18, 2025
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atlv24 commented Jul 18, 2025

I think we should block merging this on getting more approvals.

@janhohenheim janhohenheim added the X-Uncontroversial This work is generally agreed upon label Jul 18, 2025
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I think it's fair to say that this is on the X-Uncontroversial side

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Lgtm

@janhohenheim janhohenheim added this to the 0.17 milestone Jul 18, 2025
@janhohenheim janhohenheim added the C-Performance A change motivated by improving speed, memory usage or compile times label Jul 18, 2025
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... Will this be the first bevy PR to be officially reviewed by copilot?

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@CorvusPrudens CorvusPrudens left a comment

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Sometimes it's good to be a little less normal.

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k2d222 commented Jul 18, 2025

Since everyone is paying attention- could you guys stop leaving your dirty cups in the sink? it takes only two minutes to empty the dishwasher!! While I'm at it: cuttlery is better stored with the handle pointing up in the baskets. I don't want to scratch my arms on your pointy filthy knives. Also I know it's an unpopular opinion, but storing the cups upside down doesn't let them dry up completely, and it leaves a ring of humidity that's not too pleasant IMO.

Thank you for keeping our shared spaces tidy and keep up the good work!

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Officially approved by a trans person (me).

@mockersf mockersf added this pull request to the merge queue Jul 19, 2025
Merged via the queue into bevyengine:main with commit eabde3d Jul 19, 2025
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@github-project-automation github-project-automation bot moved this from In Review to Done in Rendering (Old) Jul 19, 2025
@atlv24 atlv24 deleted the ad/oct-dec-fix branch July 23, 2025 23:46
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Labels

A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen A-Utils Utility functions and types C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times D-Shaders This code uses GPU shader languages D-Trivial Nice and easy! A great choice to get started with Bevy P-Critical This must be fixed immediately or contributors or users will be severely impacted S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers X-Uncontroversial This work is generally agreed upon

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