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TilemapChunk single quad; TileData (color/visibility)#19924

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alice-i-cecile merged 6 commits intobevyengine:mainfrom
ConnerPetzold:tilemap-chunk-single-quad
Jul 17, 2025
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TilemapChunk single quad; TileData (color/visibility)#19924
alice-i-cecile merged 6 commits intobevyengine:mainfrom
ConnerPetzold:tilemap-chunk-single-quad

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@ConnerPetzold
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Objective

  • Use a single quad to render a TilemapChunk
  • Add support for tile color and visibility

Testing

  • Tested using example -- there doesn't appear to be any visual tile bleeding or rounding issues. Open to ideas on further testing

@ConnerPetzold ConnerPetzold force-pushed the tilemap-chunk-single-quad branch from 058304a to edbc343 Compare July 2, 2025 03:36
@alice-i-cecile alice-i-cecile added the A-Rendering Drawing game state to the screen label Jul 2, 2025
@alice-i-cecile alice-i-cecile added C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Jul 2, 2025
@alice-i-cecile alice-i-cecile added this to the 0.17 milestone Jul 2, 2025
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github-actions bot commented Jul 2, 2025

It looks like your PR has been selected for a highlight in the next release blog post, but you didn't provide a release note.

Please review the instructions for writing release notes, then expand or revise the content in the release notes directory to showcase your changes.

@atlv24 atlv24 self-requested a review July 8, 2025 19:59
@ConnerPetzold ConnerPetzold force-pushed the tilemap-chunk-single-quad branch from edbc343 to 5e026ef Compare July 8, 2025 20:11
@ConnerPetzold ConnerPetzold force-pushed the tilemap-chunk-single-quad branch 3 times, most recently from aa512c7 to 606bcb4 Compare July 9, 2025 06:41
@ConnerPetzold ConnerPetzold force-pushed the tilemap-chunk-single-quad branch from 606bcb4 to e9c1e1a Compare July 14, 2025 13:54
@ConnerPetzold ConnerPetzold requested a review from atlv24 July 16, 2025 03:01
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@alice-i-cecile alice-i-cecile left a comment

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Core idea is good, but needs more docs :) The default color choice is classic bikeshedding; feel free to leave it as white if you think that's best.

Once that's done I'll test it locally then approve.

@alice-i-cecile alice-i-cecile added S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged and removed S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Jul 16, 2025
@IceSentry IceSentry added S-Needs-Review Needs reviewer attention (from anyone!) to move forward and removed S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged labels Jul 17, 2025
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Jul 17, 2025
Merged via the queue into bevyengine:main with commit ebf6bf6 Jul 17, 2025
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@ConnerPetzold ConnerPetzold deleted the tilemap-chunk-single-quad branch July 17, 2025 20:59
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Labels

A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward

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5 participants