Remove invalid entity locations#19433
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crates/bevy_ecs/src/entity/mod.rs
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| if meta.generation != EntityGeneration::FIRST | ||
| || meta.location.archetype_id != ArchetypeId::INVALID | ||
| { | ||
| if meta.location.is_some() { |
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I think this is right, but honestly, not even sure why we need the if.
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I think this is not right, the tick may also be indirectly returned by entity_get_spawned_or_despawned even if meta.location is None in some cases.
If the the tick is considered valid in such a case, then it needs to be checked upon in this method here too.
It exposes that we somehow lost the ability to reliably detect when the tick is indeed unused and only a default value. But honestly I would not bother given how cold this method here is. Just check all ticks in here and with that be sure all edge cases are covered.
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I agree. I'll remove the if.
crates/bevy_ecs/src/entity/mod.rs
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| /// before handing control to unknown code. | ||
| #[inline] | ||
| pub(crate) unsafe fn set(&mut self, index: u32, location: EntityLocation) { | ||
| pub(crate) unsafe fn set(&mut self, index: u32, location: Option<EntityLocation>) { |
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It seems that this method is always called with Some location. Do you expect calls with None in the future or another PR?
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I added it for completeness but yes.
We used to have alloc_at which let you respawn an entity and reuse its index. There have been requests to support that again. That's one of the next steps in my tracking issue. Basically, we'll set the location to None instead of fully despawning.
| pub(crate) fn assert_not_despawned(&self) { | ||
| if self.location.archetype_id == ArchetypeId::INVALID { | ||
| self.panic_despawned(); | ||
| pub(crate) fn assert_not_despawned(&self) -> EntityLocation { |
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Since this and EntityWorldMut::location do the same now, this one can probably be removed and usages switch to the location method.
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That's a good idea.
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Turns out it's used for other things too, so I've kept it but reverted to how it was.
crates/bevy_ecs/src/entity/mod.rs
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| if meta.generation != EntityGeneration::FIRST | ||
| || meta.location.archetype_id != ArchetypeId::INVALID | ||
| { | ||
| if meta.location.is_some() { |
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I think this is not right, the tick may also be indirectly returned by entity_get_spawned_or_despawned even if meta.location is None in some cases.
If the the tick is considered valid in such a case, then it needs to be checked upon in this method here too.
It exposes that we somehow lost the ability to reliably detect when the tick is indeed unused and only a default value. But honestly I would not bother given how cold this method here is. Just check all ticks in here and with that be sure all edge cases are covered.
| impl EntityLocation { | ||
| /// location for **pending entity** and **invalid entity** | ||
| pub(crate) const INVALID: EntityLocation = EntityLocation { | ||
| archetype_id: ArchetypeId::INVALID, | ||
| archetype_row: ArchetypeRow::INVALID, | ||
| table_id: TableId::INVALID, | ||
| table_row: TableRow::INVALID, | ||
| }; | ||
| } |
chescock
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Looks good! Just left some style suggestions.
crates/bevy_ecs/src/entity/mod.rs
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| Some(meta.location) | ||
| (meta.generation == entity.generation) | ||
| .then_some(meta.location) | ||
| .flatten() |
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then_some().flatten() is a little odd. I think that might be Option::filter()?
Hmm, or could this whole thing be replaced with filter().and_then() like
self.meta.get(entity.index() as usize)
.filter(|meta| meta.generation == entity.generation)
.and_then(|meta| meta.location)?
(Sorry, I can't get GitHub to let me write that as a suggestion.)
crates/bevy_ecs/src/entity/mod.rs
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| /// | ||
| /// Must not be called while reserved entities are awaiting `flush()`. | ||
| pub fn free(&mut self, entity: Entity) -> Option<EntityLocation> { | ||
| pub fn free(&mut self, entity: Entity) -> Option<Option<EntityLocation>> { |
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Option<Option<T>> can be hard to reason about. Does anyone care about Some(None) vs None, or could we flatten this and return a plain Option<EntityLocation>? It looks like the only place this is called changed from .expect() to .expect().expect(), so it doesn't seem to care.
Otherwise, it might be worth returning a Result with some new enum that gives names to the two kinds of None.
Co-Authored-By: Chris Russell <[email protected]>
Co-Authored-By: Chris Russell <[email protected]>
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As far as But as a heads up, I think IMO we should expose this fully. Maybe a |
|
Update: unfortunately tests do seem to need the full location information, so I have added it back. But I used a type alias to hopefully make things a little more clear. |
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An alternative could also be |
|
| /// | ||
| /// Setting a location to `None` is often helpful when you want to destruct an entity or yank it from the ECS without allowing another system to reuse the id for something else. | ||
| /// It is also useful for reserving an id; commands will often allocate an `Entity` but not provide it a location until the command is applied. | ||
| pub type EntityIdLocation = Option<EntityLocation>; |
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I'm not sure if this name is very clear ("location of an entity" versus "location of an entity identifier"). Then again, I'm not sure of a better name (nor am I a maintaner or anything like that).
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I couldn't think of a better name either, but might be worth revisiting it later.
crates/bevy_ecs/src/entity/mod.rs
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| || (meta.location.is_none() | ||
| && (meta.generation == entity.generation.after_versions(1)))) |
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is the condition change here expected?
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I think the extra parentheses doesn't change behavior; just makes it more clear. If not, the old behavior is a bug: Either the generations must mach (for spawned), or both the location must be none (for despawned) and the generation must be the one right before it (the one just despawned).
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It does indeed not change the behavior, though mixing || and && without parentheses does make the behavior not easy to see (to me). So I like this here more than how it was.
Co-authored-by: François Mockers <[email protected]>
Co-authored-by: François Mockers <[email protected]>
…nd despawning (#19451) # Objective This is the next step for #19430 and is also convinient for #18670. For context, the way entities work on main is as a "allocate and use" system. Entity ids are allocated, and given a location. The location can then be changed, etc. Entities that are free have an invalid location. To allocate an entity, one must also set its location. This introduced the need for pending entities, where an entity would be reserved, pending, and at some point flushed. Pending and free entities have an invalid location, and others are assumed to have a valid one. This paradigm has a number of downsides: First, the entities metadata table is inseparable from the allocator, which makes remote reservation challenging. Second, the `World` must be flushed, even to do simple things, like allocate a temporary entity id. Third, users have little control over entity ids, only interacting with conceptual entities. This made things like `Entities::alloc_at` clunky and slow, leading to its removal, despite some users still having valid need of it. So the goal of this PR is to: - Decouple `Entities` from entity allocation to make room for other allocators and resolve `alloc_at` issues. - Decouple entity allocation from spawning to make reservation a moot point. - Introduce constructing and destructing entities, in addition to spawn/despawn. - Change `reserve` and `flush` patterns to `alloc` and `construct` patterns. It is possible to break this up into multiple prs, as I originally intended, but doing so would require lots of temporary scaffolding that would both hurt performance and make things harder to review. ## Solution This solution builds on #19433, which changed the representation of invalid entity locations from a constant to `None`. There's quite a few steps to this, each somewhat controversial: ### Entities with no location This pr introduces the idea of entity rows both with and without locations. This corresponds to entities that are constructed (the row has a location) and not constructed (the row has no location). When a row is free or pending, it is not constructed. When a row is outside the range of the meta list, it still exists; it's just not constructed. This extends to conceptual entities; conceptual entities may now be in one of 3 states: empty (constructed; no components), normal (constructed; 1 or more components), or null (not constructed). This extends to entity pointers (`EntityWorldMut`, etc): These now can point to "null"/not constructed entities. Depending on the privilege of the pointer, these can also construct or destruct the entity. This also changes how `Entity` ids relate to conceptual entities. An `Entity` now exists if its generation matches that of its row. An `Entity` that has the right generation for its row will claim to exist, even if it is not constructed. This means, for example, an `Entity` manually constructed with a large index and generation of 0 *will* exist if it has not been allocated yet. ### `Entities` is separate from the allocator This pr separates entity allocation from `Entities`. `Entities` is now only focused on tracking entity metadata, etc. The new `EntitiesAllocator` on `World` manages all allocations. This forces `Entities` to not rely on allocator state to determine if entities exist, etc, which is convinient for remote reservation and needed for custom allocators. It also paves the way for allocators not housed within the `World`, makes some unsafe code easier since the allocator and metadata live under different pointers, etc. This separation requires thinking about interactions with `Entities` in a new way. Previously, the `Entities` set the rules for what entities are valid and what entities are not. Now, it has no way of knowing. Instead, interaction with `Entities` are more like declaring some information for it to track than changing some information it was already tracking. To reflect this, `set` has been split up into `declare` and `update`. ### Constructing and destructing As mentioned, entities that have no location (not constructed) can be constructed at any time. This takes on exactly the same meaning as the previous `spawn_non_existent`. It creates/declares a location instead of updating an old one. As an example, this makes spawning an entity now literately just allocate a new id and construct it immediately. Conversely, entities that are constructed may be destructed. This removes all components and despawns related entities, just like `despawn`. The only difference is that destructing does not free the entity id for reuse. Between constructing and destructing, all needs for `alloc_at` are resolved. If you want to keep the id for custom reuse, just destruct instead of despawn! Despawn, now just destructs the entity and frees it. Destructing a not constructed entity will do nothing. Constructing an already constructed entity will panic. This is to guard against users constructing a manually formed `Entity` that the allocator could later hand out. However, public construction methods have proper error handling for this. Despawning a not constructed entity just frees its id. ### No more flushing All places that once needed to reserve and flush entity ids now allocate and construct them instead. This improves performance and simplifies things. ### Flow chart  (Thanks @ItsDoot) ## Testing - CI - Some new tests - A few deleted (no longer applicable) tests - If you see something you think should have a test case, I'll gladly add it. ## Showcase Here's an example of constructing and destructing ```rust let e4 = world.spawn_null(); world .entity_mut(e4) .construct((TableStored("junk"), A(0))) .unwrap() .destruct() .construct((TableStored("def"), A(456))) .unwrap(); ``` ## Future Work - [x] More expansive docs. This should definitely should be done, but I'd rather do that in a future pr to separate writing review from code review. If you have more ideas for how to introduce users to these concepts, I'd like to see them. As it is, we don't do a very good job of explaining entities to users. Ex: `Entity` doesn't always correspond to a conceptual entity. - [ ] Try to remove panics from `EntityWorldMut`. There is (and was) a lot of assuming the entity is constructed there (was assuming it was not despawned). - [ ] A lot of names are still centered around spawn/despawn, which is more user-friendly than construct/destruct but less precise. Might be worth changing these over. - [ ] Making a centralized bundle despawner would make sense now. - [ ] Of course, build on this for remote reservation and, potentially, for paged entities. ## Performance <details> <summary>Benchmarks</summary> ```txt critcmp main pr19451 -t 1 group main pr19451 ----- ---- ------- add_remove/sparse_set 1.13 594.7±6.80µs ? ?/sec 1.00 527.4±8.01µs ? ?/sec add_remove/table 1.08 799.6±15.53µs ? ?/sec 1.00 739.7±15.10µs ? ?/sec add_remove_big/sparse_set 1.10 614.6±6.50µs ? ?/sec 1.00 557.0±19.04µs ? ?/sec add_remove_big/table 1.03 2.8±0.01ms ? ?/sec 1.00 2.7±0.02ms ? ?/sec added_archetypes/archetype_count/100 1.01 30.9±0.50µs ? ?/sec 1.00 30.5±0.44µs ? ?/sec added_archetypes/archetype_count/1000 1.00 638.0±19.77µs ? ?/sec 1.03 657.0±73.61µs ? ?/sec added_archetypes/archetype_count/10000 1.02 5.5±0.14ms ? ?/sec 1.00 5.4±0.09ms ? ?/sec all_added_detection/50000_entities_ecs::change_detection::Sparse 1.02 47.9±1.22µs ? ?/sec 1.00 46.8±0.40µs ? ?/sec all_added_detection/50000_entities_ecs::change_detection::Table 1.02 45.4±1.89µs ? ?/sec 1.00 44.6±0.78µs ? ?/sec build_schedule/1000_schedule 1.02 942.6±11.53ms ? ?/sec 1.00 925.2±10.35ms ? ?/sec build_schedule/100_schedule 1.01 5.8±0.12ms ? ?/sec 1.00 5.7±0.12ms ? ?/sec build_schedule/100_schedule_no_constraints 1.03 803.1±28.93µs ? ?/sec 1.00 781.1±50.11µs ? ?/sec build_schedule/500_schedule_no_constraints 1.00 5.6±0.31ms ? ?/sec 1.08 6.0±0.27ms ? ?/sec busy_systems/01x_entities_03_systems 1.00 24.4±1.35µs ? ?/sec 1.01 24.7±1.35µs ? ?/sec busy_systems/03x_entities_03_systems 1.00 38.1±1.70µs ? ?/sec 1.04 39.7±1.49µs ? ?/sec busy_systems/03x_entities_09_systems 1.01 111.4±2.27µs ? ?/sec 1.00 109.9±2.46µs ? ?/sec busy_systems/03x_entities_15_systems 1.00 174.8±2.56µs ? ?/sec 1.01 176.6±4.22µs ? ?/sec contrived/03x_entities_09_systems 1.00 59.0±2.92µs ? ?/sec 1.01 59.8±3.03µs ? ?/sec contrived/03x_entities_15_systems 1.00 97.5±4.87µs ? ?/sec 1.01 98.8±4.69µs ? ?/sec contrived/05x_entities_09_systems 1.00 75.3±3.76µs ? ?/sec 1.01 76.4±4.11µs ? ?/sec despawn_world/10000_entities 1.32 344.8±4.47µs ? ?/sec 1.00 261.4±4.91µs ? ?/sec despawn_world/100_entities 1.22 4.3±0.04µs ? ?/sec 1.00 3.5±0.54µs ? ?/sec despawn_world/1_entities 1.01 169.6±7.88ns ? ?/sec 1.00 167.8±11.45ns ? ?/sec despawn_world_recursive/10000_entities 1.20 1723.0±53.82µs ? ?/sec 1.00 1437.0±26.11µs ? ?/sec despawn_world_recursive/100_entities 1.16 17.9±0.10µs ? ?/sec 1.00 15.5±0.16µs ? ?/sec despawn_world_recursive/1_entities 1.01 372.8±15.68ns ? ?/sec 1.00 367.7±16.90ns ? ?/sec ecs::entity_cloning::hierarchy_many/clone 1.03 227.9±24.67µs 1559.9 KElem/sec 1.00 221.1±29.74µs 1607.8 KElem/sec ecs::entity_cloning::hierarchy_many/reflect 1.00 406.2±23.46µs 875.2 KElem/sec 1.02 413.9±22.45µs 858.9 KElem/sec ecs::entity_cloning::hierarchy_tall/clone 1.01 12.2±0.34µs 4.0 MElem/sec 1.00 12.0±1.41µs 4.1 MElem/sec ecs::entity_cloning::hierarchy_tall/reflect 1.02 15.3±0.39µs 3.2 MElem/sec 1.00 15.0±2.14µs 3.2 MElem/sec ecs::entity_cloning::single/clone 1.02 659.0±100.01ns 1481.8 KElem/sec 1.00 643.3±101.49ns 1517.9 KElem/sec ecs::entity_cloning::single/reflect 1.03 1135.2±72.17ns 860.2 KElem/sec 1.00 1098.3±65.99ns 889.1 KElem/sec empty_archetypes/for_each/10 1.02 8.1±0.57µs ? ?/sec 1.00 8.0±0.37µs ? ?/sec empty_archetypes/for_each/100 1.01 8.1±0.34µs ? ?/sec 1.00 8.1±0.28µs ? ?/sec empty_archetypes/for_each/1000 1.03 8.4±0.25µs ? ?/sec 1.00 8.2±0.29µs ? ?/sec empty_archetypes/iter/100 1.01 8.1±0.29µs ? ?/sec 1.00 8.0±0.34µs ? ?/sec empty_archetypes/iter/1000 1.02 8.5±0.31µs ? ?/sec 1.00 8.4±0.62µs ? ?/sec empty_archetypes/iter/10000 1.01 10.6±1.22µs ? ?/sec 1.00 10.5±0.49µs ? ?/sec empty_archetypes/par_for_each/10 1.01 8.8±0.49µs ? ?/sec 1.00 8.7±0.31µs ? ?/sec empty_archetypes/par_for_each/100 1.00 8.7±0.48µs ? ?/sec 1.04 9.0±0.34µs ? ?/sec empty_archetypes/par_for_each/10000 1.01 21.2±0.41µs ? ?/sec 1.00 20.9±0.44µs ? ?/sec empty_commands/0_entities 1.72 3.7±0.01ns ? ?/sec 1.00 2.1±0.02ns ? ?/sec empty_systems/100_systems 1.00 82.9±3.29µs ? ?/sec 1.07 88.3±3.77µs ? ?/sec empty_systems/2_systems 1.01 8.2±0.71µs ? ?/sec 1.00 8.2±0.38µs ? ?/sec empty_systems/4_systems 1.00 8.2±0.72µs ? ?/sec 1.03 8.4±0.71µs ? ?/sec entity_hash/entity_set_build/10000 1.10 45.9±1.60µs 207.7 MElem/sec 1.00 41.6±0.39µs 229.0 MElem/sec entity_hash/entity_set_build/3162 1.06 12.7±0.77µs 236.7 MElem/sec 1.00 12.0±0.75µs 250.6 MElem/sec entity_hash/entity_set_lookup_hit/10000 1.02 14.5±0.30µs 658.3 MElem/sec 1.00 14.2±0.07µs 672.6 MElem/sec entity_hash/entity_set_lookup_hit/3162 1.01 4.4±0.03µs 682.7 MElem/sec 1.00 4.4±0.01µs 691.3 MElem/sec entity_hash/entity_set_lookup_miss_gen/10000 1.01 61.3±4.12µs 155.6 MElem/sec 1.00 60.6±1.47µs 157.3 MElem/sec entity_hash/entity_set_lookup_miss_gen/3162 1.00 9.5±0.02µs 316.3 MElem/sec 1.01 9.7±0.88µs 311.7 MElem/sec entity_hash/entity_set_lookup_miss_id/100 1.00 145.5±1.49ns 655.4 MElem/sec 1.03 149.8±1.59ns 636.7 MElem/sec entity_hash/entity_set_lookup_miss_id/10000 1.85 63.9±3.57µs 149.3 MElem/sec 1.00 34.6±3.81µs 275.8 MElem/sec entity_hash/entity_set_lookup_miss_id/316 1.00 562.0±9.58ns 536.2 MElem/sec 1.02 573.9±1.27ns 525.1 MElem/sec entity_hash/entity_set_lookup_miss_id/3162 1.03 9.1±0.10µs 330.7 MElem/sec 1.00 8.9±0.24µs 339.0 MElem/sec event_propagation/four_event_types 1.12 541.5±3.84µs ? ?/sec 1.00 482.7±4.64µs ? ?/sec event_propagation/single_event_type 1.07 769.5±10.21µs ? ?/sec 1.00 715.9±15.16µs ? ?/sec event_propagation/single_event_type_no_listeners 1.56 393.4±2.89µs ? ?/sec 1.00 251.4±3.68µs ? ?/sec events_iter/size_16_events_100 1.01 64.0±0.18ns ? ?/sec 1.00 63.4±0.23ns ? ?/sec events_iter/size_4_events_100 1.02 64.8±0.90ns ? ?/sec 1.00 63.4±0.24ns ? ?/sec events_iter/size_4_events_1000 1.01 586.5±8.00ns ? ?/sec 1.00 579.1±4.93ns ? ?/sec events_send/size_16_events_100 1.00 142.7±24.34ns ? ?/sec 1.03 147.1±28.36ns ? ?/sec events_send/size_16_events_10000 1.01 12.2±0.13µs ? ?/sec 1.00 12.1±0.12µs ? ?/sec fake_commands/10000_commands 1.43 63.3±8.21µs ? ?/sec 1.00 44.1±0.16µs ? ?/sec fake_commands/1000_commands 1.40 6.2±0.01µs ? ?/sec 1.00 4.4±0.02µs ? ?/sec fake_commands/100_commands 1.38 629.4±1.69ns ? ?/sec 1.00 457.1±0.84ns ? ?/sec few_changed_detection/50000_entities_ecs::change_detection::Table 1.00 57.7±0.86µs ? ?/sec 1.07 61.6±1.19µs ? ?/sec few_changed_detection/5000_entities_ecs::change_detection::Sparse 1.05 5.4±0.53µs ? ?/sec 1.00 5.1±0.56µs ? ?/sec few_changed_detection/5000_entities_ecs::change_detection::Table 1.00 4.3±0.30µs ? ?/sec 1.18 5.1±0.35µs ? ?/sec insert_commands/insert 1.11 402.5±10.75µs ? ?/sec 1.00 363.6±8.07µs ? ?/sec insert_commands/insert_batch 1.00 174.9±3.03µs ? ?/sec 1.02 177.9±5.74µs ? ?/sec insert_simple/base 1.04 564.1±23.01µs ? ?/sec 1.00 544.3±60.70µs ? ?/sec insert_simple/unbatched 1.32 929.3±180.10µs ? ?/sec 1.00 704.1±132.88µs ? ?/sec iter_fragmented/base 1.02 280.0±2.86ns ? ?/sec 1.00 274.0±4.85ns ? ?/sec iter_fragmented/foreach 1.00 97.3±0.42ns ? ?/sec 1.03 100.6±3.44ns ? ?/sec iter_fragmented/foreach_wide 1.04 2.7±0.04µs ? ?/sec 1.00 2.6±0.03µs ? ?/sec iter_fragmented_sparse/base 1.00 5.6±0.05ns ? ?/sec 1.04 5.8±0.06ns ? ?/sec multiple_archetypes_none_changed_detection/100_archetypes_10000_entities_ecs::change_detection::Sparse 1.00 737.7±27.38µs ? ?/sec 1.01 747.5±30.01µs ? ?/sec multiple_archetypes_none_changed_detection/100_archetypes_10000_entities_ecs::change_detection::Table 1.02 678.3±25.13µs ? ?/sec 1.00 662.1±19.63µs ? ?/sec multiple_archetypes_none_changed_detection/100_archetypes_1000_entities_ecs::change_detection::Sparse 1.09 76.0±9.35µs ? ?/sec 1.00 70.0±3.29µs ? ?/sec multiple_archetypes_none_changed_detection/100_archetypes_1000_entities_ecs::change_detection::Table 1.03 64.7±3.40µs ? ?/sec 1.00 62.8±1.80µs ? ?/sec multiple_archetypes_none_changed_detection/100_archetypes_100_entities_ecs::change_detection::Table 1.02 7.6±0.12µs ? ?/sec 1.00 7.5±0.16µs ? ?/sec multiple_archetypes_none_changed_detection/100_archetypes_10_entities_ecs::change_detection::Sparse 1.00 1003.5±12.38ns ? ?/sec 1.01 1013.7±32.64ns ? ?/sec multiple_archetypes_none_changed_detection/20_archetypes_10_entities_ecs::change_detection::Sparse 1.03 187.1±21.18ns ? ?/sec 1.00 181.9±22.86ns ? ?/sec multiple_archetypes_none_changed_detection/5_archetypes_10_entities_ecs::change_detection::Sparse 1.00 52.8±8.19ns ? ?/sec 1.03 54.3±8.06ns ? ?/sec multiple_archetypes_none_changed_detection/5_archetypes_10_entities_ecs::change_detection::Table 1.00 46.8±2.23ns ? ?/sec 1.03 48.0±2.48ns ? ?/sec no_archetypes/system_count/0 1.00 16.3±0.17ns ? ?/sec 1.02 16.6±0.16ns ? ?/sec no_archetypes/system_count/100 1.02 851.5±9.32ns ? ?/sec 1.00 832.9±7.93ns ? ?/sec none_changed_detection/5000_entities_ecs::change_detection::Sparse 1.00 3.4±0.04µs ? ?/sec 1.02 3.5±0.05µs ? ?/sec nonempty_spawn_commands/10000_entities 1.89 261.1±6.99µs ? ?/sec 1.00 137.8±8.47µs ? ?/sec nonempty_spawn_commands/1000_entities 1.90 26.4±3.18µs ? ?/sec 1.00 13.9±2.38µs ? ?/sec nonempty_spawn_commands/100_entities 1.87 2.6±0.07µs ? ?/sec 1.00 1388.8±97.31ns ? ?/sec observe/trigger_simple 1.09 347.5±1.51µs ? ?/sec 1.00 317.7±2.62µs ? ?/sec observe/trigger_targets_simple/10000_entity 1.04 696.5±15.50µs ? ?/sec 1.00 672.0±13.88µs ? ?/sec par_iter_simple/with_0_fragment 1.01 34.4±0.51µs ? ?/sec 1.00 33.9±0.53µs ? ?/sec par_iter_simple/with_1000_fragment 1.04 45.5±0.93µs ? ?/sec 1.00 43.9±1.85µs ? ?/sec par_iter_simple/with_100_fragment 1.03 36.2±0.50µs ? ?/sec 1.00 35.1±0.44µs ? ?/sec par_iter_simple/with_10_fragment 1.03 37.5±0.97µs ? ?/sec 1.00 36.5±0.74µs ? ?/sec param/combinator_system/8_dyn_params_system 1.00 10.4±0.73µs ? ?/sec 1.01 10.5±0.79µs ? ?/sec param/combinator_system/8_piped_systems 1.05 8.0±0.65µs ? ?/sec 1.00 7.6±0.57µs ? ?/sec query_get/50000_entities_sparse 1.06 136.7±0.35µs ? ?/sec 1.00 128.6±0.44µs ? ?/sec query_get_many_10/50000_calls_sparse 1.02 1649.4±77.80µs ? ?/sec 1.00 1614.4±78.91µs ? ?/sec query_get_many_2/50000_calls_sparse 1.00 191.3±3.66µs ? ?/sec 1.01 193.3±0.75µs ? ?/sec query_get_many_2/50000_calls_table 1.00 243.9±0.55µs ? ?/sec 1.05 257.2±8.62µs ? ?/sec query_get_many_5/50000_calls_sparse 1.00 585.9±7.70µs ? ?/sec 1.03 600.6±5.99µs ? ?/sec query_get_many_5/50000_calls_table 1.00 673.7±7.44µs ? ?/sec 1.07 722.3±10.77µs ? ?/sec run_condition/no/1000_systems 1.00 23.7±0.06µs ? ?/sec 1.06 25.1±0.07µs ? ?/sec run_condition/no/100_systems 1.00 1460.5±4.28ns ? ?/sec 1.03 1510.1±3.69ns ? ?/sec run_condition/no/10_systems 1.00 201.5±0.53ns ? ?/sec 1.04 209.1±2.37ns ? ?/sec run_condition/yes/1000_systems 1.00 1225.7±22.58µs ? ?/sec 1.02 1253.7±24.90µs ? ?/sec run_condition/yes/100_systems 1.02 89.4±3.43µs ? ?/sec 1.00 88.0±3.96µs ? ?/sec run_condition/yes_using_query/1000_systems 1.00 1288.3±26.57µs ? ?/sec 1.03 1323.0±24.73µs ? ?/sec run_condition/yes_using_query/100_systems 1.00 108.8±2.51µs ? ?/sec 1.03 112.3±3.09µs ? ?/sec run_condition/yes_using_resource/100_systems 1.03 99.0±3.37µs ? ?/sec 1.00 96.2±4.80µs ? ?/sec run_empty_schedule/MultiThreaded 1.03 15.3±0.10ns ? ?/sec 1.00 14.9±0.03ns ? ?/sec run_empty_schedule/Simple 1.01 15.2±0.15ns ? ?/sec 1.00 15.0±0.25ns ? ?/sec sized_commands_0_bytes/10000_commands 1.57 52.6±0.41µs ? ?/sec 1.00 33.5±0.10µs ? ?/sec sized_commands_0_bytes/1000_commands 1.57 5.3±0.01µs ? ?/sec 1.00 3.4±0.00µs ? ?/sec sized_commands_0_bytes/100_commands 1.56 536.5±4.83ns ? ?/sec 1.00 343.6±1.12ns ? ?/sec sized_commands_12_bytes/10000_commands 1.22 63.0±0.53µs ? ?/sec 1.00 51.5±6.06µs ? ?/sec sized_commands_12_bytes/1000_commands 1.25 5.7±0.01µs ? ?/sec 1.00 4.6±0.05µs ? ?/sec sized_commands_12_bytes/100_commands 1.27 579.3±1.28ns ? ?/sec 1.00 455.4±0.85ns ? ?/sec sized_commands_512_bytes/10000_commands 1.11 248.4±85.81µs ? ?/sec 1.00 224.3±52.11µs ? ?/sec sized_commands_512_bytes/1000_commands 1.09 22.8±0.18µs ? ?/sec 1.00 21.0±0.17µs ? ?/sec sized_commands_512_bytes/100_commands 1.13 1852.2±11.21ns ? ?/sec 1.00 1635.3±4.91ns ? ?/sec spawn_commands/10000_entities 1.04 844.2±11.96µs ? ?/sec 1.00 811.5±13.25µs ? ?/sec spawn_commands/1000_entities 1.05 84.9±3.66µs ? ?/sec 1.00 80.5±4.13µs ? ?/sec spawn_commands/100_entities 1.06 8.6±0.12µs ? ?/sec 1.00 8.1±0.12µs ? ?/sec spawn_world/10000_entities 1.03 413.2±25.20µs ? ?/sec 1.00 400.9±49.97µs ? ?/sec spawn_world/100_entities 1.02 4.1±0.62µs ? ?/sec 1.00 4.1±0.69µs ? ?/sec spawn_world/1_entities 1.04 42.2±3.23ns ? ?/sec 1.00 40.6±6.81ns ? ?/sec world_entity/50000_entities 1.18 88.3±0.42µs ? ?/sec 1.00 74.7±0.16µs ? ?/sec world_get/50000_entities_sparse 1.02 182.2±0.32µs ? ?/sec 1.00 179.5±0.84µs ? ?/sec world_get/50000_entities_table 1.01 198.3±0.46µs ? ?/sec 1.00 196.2±0.63µs ? ?/sec world_query_for_each/50000_entities_sparse 1.00 32.7±0.12µs ? ?/sec 1.01 33.1±0.46µs ? ?/sec ``` </details> This roughly doubles command spawning speed! Despawning also sees a 20-30% improvement. Dummy commands improve by 10-50% (due to not needing an entity flush). Other benchmarks seem to be noise and are negligible. It looks to me like a massive performance win! --------- Co-authored-by: Alice Cecile <[email protected]> Co-authored-by: Christian Hughes <[email protected]> Co-authored-by: urben1680 <[email protected]> Co-authored-by: Chris Russell <[email protected]> Co-authored-by: Trashtalk217 <[email protected]> Co-authored-by: James Liu <[email protected]> Co-authored-by: Carter Anderson <[email protected]>
Objective
This is the first step of #19430 and is a follow up for #19132.
Now that
ArchetypeRowhas a niche, we can useOptioninstead of needingINVALIDeverywhere.This was especially concerning since
INVALIDreally was valid!Using options here made the code clearer and more data-driven.
Solution
Replace all uses of
INVALIDentity locations (and archetype/table rows) withNone.Testing
CI