Fix false positive GPU frustum culling#17939
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superdump merged 1 commit intobevyengine:mainfrom Feb 20, 2025
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aevyrie
approved these changes
Feb 19, 2025
JMS55
approved these changes
Feb 20, 2025
superdump
approved these changes
Feb 20, 2025
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Objective
Fix incorrect mesh culling where objects (particularly directional shadows) were being incorrectly culled during the early preprocessing phase. The issue manifested specifically on Apple M1 GPUs but not on newer devices like the M4. The bug was in the
view_frustum_intersects_obbfunction, where including the w component (plane distance) in the dot product calculations led to false positive culling results. This caused objects to be incorrectly culled before shadow casting could begin.Issue Details
The problem of missing shadows is reproducible on Apple M1 GPUs as of this commit (bisected):
and as recent as this commit:
early_instance_countnever incremented, leading to missing geometry in the shadow passTesting
bevy/crates/bevy_render/src/primitives/mod.rs
Lines 77 to 87 in c818c92
Showcase
c818c9214mate-h/frustum-cull-fix