Use multidraw for shadows when GPU culling is in use.#16692
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alice-i-cecile merged 2 commits intobevyengine:mainfrom Dec 10, 2024
Merged
Use multidraw for shadows when GPU culling is in use.#16692alice-i-cecile merged 2 commits intobevyengine:mainfrom
alice-i-cecile merged 2 commits intobevyengine:mainfrom
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This patch makes shadows use multidraw when the camera they'll be drawn to has the `GpuCulling` component. This results in a significant reduction in drawcalls; Bistro Exterior drops to 3 drawcalls for each shadow cascade. Note that PR bevyengine#16670 will remove the `GpuCulling` component, making shadows automatically use multidraw. Beware of that when testing this patch; before bevyengine#16670 lands, you'll need to manually add `GpuCulling` to your camera in order to see any performance benefits.
kristoff3r
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Dec 6, 2024
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Code LGTM, tested a few lighting/shadow examples with/without GpuCulling.
JMS55
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Dec 7, 2024
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Testing the example runs before merging <3 |
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@alice-i-cecile Success |
BD103
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Dec 10, 2024
This patch makes shadows use multidraw when the camera they'll be drawn to has the `GpuCulling` component. This results in a significant reduction in drawcalls; Bistro Exterior drops to 3 drawcalls for each shadow cascade. Note that PR bevyengine#16670 will remove the `GpuCulling` component, making shadows automatically use multidraw. Beware of that when testing this patch; before bevyengine#16670 lands, you'll need to manually add `GpuCulling` to your camera in order to see any performance benefits.
ecoskey
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to ecoskey/bevy
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Jan 6, 2025
This patch makes shadows use multidraw when the camera they'll be drawn to has the `GpuCulling` component. This results in a significant reduction in drawcalls; Bistro Exterior drops to 3 drawcalls for each shadow cascade. Note that PR bevyengine#16670 will remove the `GpuCulling` component, making shadows automatically use multidraw. Beware of that when testing this patch; before bevyengine#16670 lands, you'll need to manually add `GpuCulling` to your camera in order to see any performance benefits.
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This patch makes shadows use multidraw when the camera they'll be drawn to has the
GpuCullingcomponent. This results in a significant reduction in drawcalls; Bistro Exterior drops to 3 drawcalls for each shadow cascade.Note that PR #16670 will remove the
GpuCullingcomponent, making shadows automatically use multidraw. Beware of that when testing this patch; before #16670 lands, you'll need to manually addGpuCullingto your camera in order to see any performance benefits.