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switch bevy_mesh to use wgpu-types instead of wgpu#16619

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alice-i-cecile merged 5 commits intobevyengine:mainfrom
atlv24:wgt_mesh
Dec 3, 2024
Merged

switch bevy_mesh to use wgpu-types instead of wgpu#16619
alice-i-cecile merged 5 commits intobevyengine:mainfrom
atlv24:wgt_mesh

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@atlv24
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@atlv24 atlv24 commented Dec 3, 2024

Objective

  • dont depend on wgpu if we dont have to

Solution

  • works towards this, but doesnt fully accomplish it. bevy_mesh depends on bevy_image

Testing

  • 3d_scene runs

@mockersf
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mockersf commented Dec 3, 2024

the doc for the Extrudable trait still mentions wgpu

@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it labels Dec 3, 2024
Co-authored-by: BD103 <[email protected]>
Merged via the queue into bevyengine:main with commit e77efcc Dec 3, 2024
ecoskey pushed a commit to ecoskey/bevy that referenced this pull request Jan 6, 2025
# Objective

- dont depend on wgpu if we dont have to

## Solution

- works towards this, but doesnt fully accomplish it. bevy_mesh depends
on bevy_image

## Testing

- 3d_scene runs

---------

Co-authored-by: Alice Cecile <[email protected]>
Co-authored-by: BD103 <[email protected]>
@atlv24 atlv24 deleted the wgt_mesh branch July 23, 2025 23:46
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A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it

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