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Restore brightness in the remaining three examples after exposure PR#11389

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alice-i-cecile merged 1 commit intobevyengine:mainfrom
GitGhillie:forgotten-examples
Jan 17, 2024
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Restore brightness in the remaining three examples after exposure PR#11389
alice-i-cecile merged 1 commit intobevyengine:mainfrom
GitGhillie:forgotten-examples

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@GitGhillie
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Objective

Fixes #11376
During the development of the exposure settings PR (#11347) all examples with lighting had to be adjusted, but three were missed or simply didn't exist yet at the time. This PR restores the brightness in those examples again:

render_ui_to_texture
asset_loading
hot_asset_reloading

All of them are a bit brighter now compared to before the exposure PR, but it looks better IMO.

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@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples labels Jan 17, 2024
@alice-i-cecile alice-i-cecile added this to the 0.13 milestone Jan 17, 2024
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Looks good, but should we adjust the default PointLight intensity to something more reasonable?

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@fintelia had some thoughts on that here: #8407 (comment)
And here my thoughts after adjusting all the examples: #8407 (comment)

I didn't explicitly mention that I also felt like increasing the default PointLight intensity but I'd be down to adjust all the necessary examples again if people agree! Though, in a different PR maybe?

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Okay, happy to leave this then. Merging as trivial :)

@alice-i-cecile alice-i-cecile added this pull request to the merge queue Jan 17, 2024
Merged via the queue into bevyengine:main with commit 9abf565 Jan 17, 2024
@GitGhillie GitGhillie deleted the forgotten-examples branch January 17, 2024 17:33
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A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples

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Some examples need tweaks after new exposure settings

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