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Black spots when using SSAO #8925
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior
Description
Bevy version
Bevy main, commit ee1368a.
Started with 72b4aac (fix normal prepass #8890)
Relevant system information
AdapterInfo { name: "AMD Radeon RX 6800 XT", vendor: 4098, device: 29631, device_type: DiscreteGpu, driver: "AMD proprietary driver", driver_info: "23.5.2 (AMD proprietary shader compiler)", backend: Vulkan }Also occurs on dx12.
What you did
Run the ssao example (in both debug and release mode)
What went wrong
Checking with renderdoc, the black spot is NANs that happen during the main opaque pass. This seems to only happen when SSAO is enabled on the camera (using ScreenSpaceAmbientOcclusionBundle), but still appears even when SSAO is turned off (by removing the ScreenSpaceAmbientOcclusionSettings component from the camera, leaving the DepthPrepass and NormalPrepass components on the camera).
Additional information
TODO
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior
