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Window transparency broken on Windows #7544
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A-RenderingDrawing game state to the screenDrawing game state to the screenA-WindowingPlatform-agnostic interface layer to run your app inPlatform-agnostic interface layer to run your app inC-DocsAn addition or correction to our documentationAn addition or correction to our documentationC-Machine-SpecificThis bug is isolated to specific hardware or driver configurationsThis bug is isolated to specific hardware or driver configurationsS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplished
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Bevy version
main
The transparent_window example appears to have broken.
2023-02-07T09:15:10.694725Z INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce RTX 3050 Ti Laptop GPU", vendor: 4318, device: 9632, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "527.56", backend: Vulkan }
2023-02-07T09:15:10.985257Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Windows 11 Home", kernel: "22621", cpu: "11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz", core_count: "8", memory: "63.7 GiB" }
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A-RenderingDrawing game state to the screenDrawing game state to the screenA-WindowingPlatform-agnostic interface layer to run your app inPlatform-agnostic interface layer to run your app inC-DocsAn addition or correction to our documentationAn addition or correction to our documentationC-Machine-SpecificThis bug is isolated to specific hardware or driver configurationsThis bug is isolated to specific hardware or driver configurationsS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplished
