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Split ExtractedWindows into entities and respective components #7098
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A-RenderingDrawing game state to the screenDrawing game state to the screenA-WindowingPlatform-agnostic interface layer to run your app inPlatform-agnostic interface layer to run your app inC-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or change
Description
What problem does this solve or what need does it fill?
With the Window as Entities PR, @inodentry brought up a good point related to the extraction code for windows: #5589 (comment)
What solution would you like?
Have the extraction code copy over the Window component as well as having an ExtractedWindow component that would have the swap frame/other rendering specific details in it.
What alternative(s) have you considered?
Leaving it as is, but this seems like a good code quality improvement.
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A-RenderingDrawing game state to the screenDrawing game state to the screenA-WindowingPlatform-agnostic interface layer to run your app inPlatform-agnostic interface layer to run your app inC-Code-QualityA section of code that is hard to understand or changeA section of code that is hard to understand or change