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Split ExtractedWindows into entities and respective components #7098

@Aceeri

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@Aceeri

What problem does this solve or what need does it fill?

With the Window as Entities PR, @inodentry brought up a good point related to the extraction code for windows: #5589 (comment)

What solution would you like?

Have the extraction code copy over the Window component as well as having an ExtractedWindow component that would have the swap frame/other rendering specific details in it.

What alternative(s) have you considered?

Leaving it as is, but this seems like a good code quality improvement.

Additional context

#5589
#5589 (comment)

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    A-RenderingDrawing game state to the screenA-WindowingPlatform-agnostic interface layer to run your app inC-Code-QualityA section of code that is hard to understand or change

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