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Compile time shaders translation #648

@enfipy

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@enfipy

I noticed that in some scenarios there's no better solution than translate shaders (GLSL or any other) to SPIR-V at compile time (or AOT compilation). For example there's official doc about vulkan shaders compilation for Android and that notices about Ahead of time compilation that places final spv files directly to apk.

Also, there is some examples of vulkan + build time compilation of shaders here.

So I'm curious, is it right and could be added to Bevy?

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    A-RenderingDrawing game state to the screenC-FeatureA new feature, making something new possible

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