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Introduce shader examples that don't use high level rendering apis #5843
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-ExamplesAn addition or correction to our examplesAn addition or correction to our examples
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Objective
Most of the shader examples use the Material trait and the few remaining ones that don't use it might be updated in the future to either use that or some other high level rendering api.
We need an example that showcases a manual implementation for drawing a basic mesh without any high level apis.
There should also be an example showcasing a manual implementation of AsBindGroup.
These examples should be clearly used to showcase those lower level features and not be updated to higher level apis in the future.
Notes
Discord dicussion: https://discord.com/channels/691052431525675048/743663924229963868/1014539753854615662
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-ExamplesAn addition or correction to our examplesAn addition or correction to our examples