-
-
Notifications
You must be signed in to change notification settings - Fork 4.5k
Color Banding #5262
Copy link
Copy link
Closed
Labels
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior
Description
Bevy version
main
What you did
Run the minimal 3d_scene example.
What went wrong
Additional information
This is a known limitation of rendering to 8 bit color channels. A common solution appears to be a debanding shader. See here for a related section in the Godot docs. While this isn't a bug in the sense that the output is wrong, it's a bug in that it is a well known visible artifact that we can mitigate.
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior
