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Variable frametime during user input #4691
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A-InputPlayer input via keyboard, mouse, gamepad, and morePlayer input via keyboard, mouse, gamepad, and moreC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-PerformanceA change motivated by improving speed, memory usage or compile timesA change motivated by improving speed, memory usage or compile times
Description
Bevy version
0.7
Operating system & version
Win11
What you did
Use the tracing features to observe frame timings.
What you expected to happen
Frametime should be consistent with an empty app.
What actually happened
Extreme variability in the un-instrumented time between runs of the system graph while moving the mouse.
Additional information
Using immediate mode (vsync off).
I started moving my mouse in the second half of the capture:
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Labels
A-InputPlayer input via keyboard, mouse, gamepad, and morePlayer input via keyboard, mouse, gamepad, and moreC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-PerformanceA change motivated by improving speed, memory usage or compile timesA change motivated by improving speed, memory usage or compile times

