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Document micro-optimizations that should be done before final game release #4586
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A-Cross-CuttingImpacts the entire engineImpacts the entire engineC-DocsAn addition or correction to our documentationAn addition or correction to our documentationC-PerformanceA change motivated by improving speed, memory usage or compile timesA change motivated by improving speed, memory usage or compile times
Description
How can Bevy's documentation be improved?
Several performance optimizations can be done just before final release, but are impractical for development.
As a starting point:
- Enabling Link Time Optimization
- Disabling dynamic linking
- Reducing or removing logging, see [Merged by Bors] - bevy_utils: remove hardcoded log level limit #4580
These should be documented in a single central place.
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A-Cross-CuttingImpacts the entire engineImpacts the entire engineC-DocsAn addition or correction to our documentationAn addition or correction to our documentationC-PerformanceA change motivated by improving speed, memory usage or compile timesA change motivated by improving speed, memory usage or compile times