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Wireframe rendering & Debug lines #409
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleC-UsabilityA targeted quality-of-life change that makes Bevy easier to useA targeted quality-of-life change that makes Bevy easier to use
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While developing games, it would be tremendously helpful to have mesh wireframes & debug lines.
We should be able to enable wireframe rendering easily. In the mean time, there could be a separate DebugLinesComponent similar to Amethyst's implementation for drawing debug lines manually.
We should be able to mark the type of the debug line so that it is possible to enable or disable the rendering of a specific type of debug line globally.
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleC-UsabilityA targeted quality-of-life change that makes Bevy easier to useA targeted quality-of-life change that makes Bevy easier to use