-
-
Notifications
You must be signed in to change notification settings - Fork 4.5k
Issues rendering sprites and 3D models in 0.6 at the same time #3902
Description
Discussed in #3891
Originally posted by cdsupina February 7, 2022
Hello everyone! I'm trying to migrate my game from Bevy 0.5 to 0.6. The core of my game takes place in 2D, but I had a 3D background that gave my game a distinctive look. In Bevy 0.5 I was using a perspective camera and didn't have any issues rendering the 2D sprites and the background 3D models. Below is the Bevy 0.5 code for the perspective camera I was using.
// Setup perspective camera in Bevy 0.5
commands.spawn_bundle(PerspectiveCameraBundle {
transform: Transform::from_xyz(0.0, 0.0, 950.0)
.looking_at(Vec3::ZERO, Vec3::Y),
perspective_projection: PerspectiveProjection {
far: 10000.0,
..Default::default()
},
..Default::default()
});Snapshot of game from Bevy 0.5:
Since migrating to 0.6. I haven't been able to setup the camera in a way that lets me view the background 3D models and the sprites. Below is the perspective camera code I was using in Bevy 0.6 after I initially migrated (same as before).
// Setup perspective camera in Bevy 0.6
commands.spawn_bundle(PerspectiveCameraBundle {
transform: Transform::from_xyz(0.0, 0.0, 950.0)
.looking_at(Vec3::ZERO, Vec3::Y),
perspective_projection: PerspectiveProjection {
far: 10000.0,
..Default::default()
},
..Default::default()
});The image below is the game in Bevy 0.6. 3D models are visible but sprites are not appearing.
The next thing I tried was a 2D orthographic camera using the following code:
let mut camera = OrthographicCameraBundle::new_2d();
camera.transform = Transform::from_xyz(0.0, 0.0, 1000.0);
camera.orthographic_projection.far = 10000.0;Now the 2D sprites are appearing but not the background models.
I was wondering if anyone had insight into how to render both the sprites and the background models like I had from Bevy 0.5 with the perspective camera. I also tried playing around with the other camera properties but didn't have much luck. Thank you!