-
-
Notifications
You must be signed in to change notification settings - Fork 4.5k
Explain how to modify underlying asset #3347
Copy link
Copy link
Closed
Labels
A-AssetsLoad files from disk to use for things like images, models, and soundsLoad files from disk to use for things like images, models, and soundsC-DocsAn addition or correction to our documentationAn addition or correction to our documentationD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with Bevy
Description
How can Bevy's documentation be improved?
Assets and Handle should document that you can modify the underlying asset data by fetching the appropriate Assets struct in a resource, and then modifying the data there.
Handles are just smart pointers, modifying their value only changes what they're pointing to.
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
A-AssetsLoad files from disk to use for things like images, models, and soundsLoad files from disk to use for things like images, models, and soundsC-DocsAn addition or correction to our documentationAn addition or correction to our documentationD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with Bevy