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Explain how to modify underlying asset #3347

@alice-i-cecile

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@alice-i-cecile

How can Bevy's documentation be improved?

Assets and Handle should document that you can modify the underlying asset data by fetching the appropriate Assets struct in a resource, and then modifying the data there.

Handles are just smart pointers, modifying their value only changes what they're pointing to.

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    A-AssetsLoad files from disk to use for things like images, models, and soundsC-DocsAn addition or correction to our documentationD-TrivialNice and easy! A great choice to get started with Bevy

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