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Examples to demonstrate changing a sprite and texture #3130
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A-AssetsLoad files from disk to use for things like images, models, and soundsLoad files from disk to use for things like images, models, and soundsC-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with Bevy
Description
How can Bevy's documentation be improved?
Newcomers are often a bit lost when trying to learn how to idiomatically work with assets and handles.
The most common stumbling block is "how do I change a sprite once loaded?".
We should add two sibling examples, one for sprites, and one for meshes:
- show how to query for sprite / mesh handles, and change what they point to
- show how to programatically change the properties of a sprite / mesh (e.g. color, reflectance, translucency or so on)
- show how to mutate the underlying asset to e.g. add more vertexes
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A-AssetsLoad files from disk to use for things like images, models, and soundsLoad files from disk to use for things like images, models, and soundsC-ExamplesAn addition or correction to our examplesAn addition or correction to our examplesD-TrivialNice and easy! A great choice to get started with BevyNice and easy! A great choice to get started with Bevy