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Text2d and nine-slicing is broken #17098
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A-RenderingDrawing game state to the screenDrawing game state to the screenA-TextRendering and layout for charactersRendering and layout for charactersC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
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Description
Bevy version
main, bisected to #17078
Relevant system information
SystemInfo { os: "macOS 14.5 Sonoma", kernel: "23.5.0", cpu: "Apple M1 Max", core_count: "10", memory: "64.0 GiB" }
AdapterInfo { name: "Apple M1 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }
What you did
cargo run --example text2d
What went wrong
It seems that only one glyph per entity gets drawn.

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A-RenderingDrawing game state to the screenDrawing game state to the screenA-TextRendering and layout for charactersRendering and layout for charactersC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!