-
-
Notifications
You must be signed in to change notification settings - Fork 4.5k
Deferred rendering example (Forward + Prepass) is broken on web and macos #15525
Copy link
Copy link
Labels
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-LinuxSpecific to the Linux desktop operating systemSpecific to the Linux desktop operating systemO-MacOSSpecific to the MacOS (Apple) desktop operating systemSpecific to the MacOS (Apple) desktop operating systemO-WebSpecific to web (WASM) buildsSpecific to web (WASM) buildsS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong
Milestone
Metadata
Metadata
Assignees
Labels
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-LinuxSpecific to the Linux desktop operating systemSpecific to the Linux desktop operating systemO-MacOSSpecific to the MacOS (Apple) desktop operating systemSpecific to the MacOS (Apple) desktop operating systemO-WebSpecific to web (WASM) buildsSpecific to web (WASM) buildsS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong
Bevy version 8316d89
The deferred rendering example is broken on Windows 10 / Vulkan.
The issue was introduced at 2ae5a21 with #13497
Additionally, it issues the following warning:
This means it will also be broken on WebGL2, WebGPU, and some native platforms. I haven't investigated yet if solving the
create_render_pipelineissue will also reduce the number of samples textures (allowing it to run on wasm, etc...)