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how to handle PrimaryWindow despawning #13698

@mockersf

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@mockersf

When despawning the PrimaryWindow, what should happen?

  • Should it be forbidden?
  • Should a new window be promoted as the new PrimaryWindow?
  • Should we continue without a PrimaryWindow?
  • (also true for other windows) Should cameras targeting the PrimaryWindow be despawned?

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    A-RenderingDrawing game state to the screenA-WindowingPlatform-agnostic interface layer to run your app inC-DocsAn addition or correction to our documentationS-Needs-DesignThis issue requires design work to think about how it would best be accomplished

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