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how to handle PrimaryWindow despawning #13698
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A-RenderingDrawing game state to the screenDrawing game state to the screenA-WindowingPlatform-agnostic interface layer to run your app inPlatform-agnostic interface layer to run your app inC-DocsAn addition or correction to our documentationAn addition or correction to our documentationS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplished
Description
When despawning the PrimaryWindow, what should happen?
- Should it be forbidden?
- Should a new window be promoted as the new
PrimaryWindow? - Should we continue without a
PrimaryWindow? - (also true for other windows) Should cameras targeting the
PrimaryWindowbe despawned?
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A-RenderingDrawing game state to the screenDrawing game state to the screenA-WindowingPlatform-agnostic interface layer to run your app inPlatform-agnostic interface layer to run your app inC-DocsAn addition or correction to our documentationAn addition or correction to our documentationS-Needs-DesignThis issue requires design work to think about how it would best be accomplishedThis issue requires design work to think about how it would best be accomplished