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example shader_instancing doesn't work after GPU frustum culling #13130

@mockersf

Description

@mockersf

Bevy version

main since #12889

[Optional] Relevant system information

reproducing locally on an Apple M1 Max, but happening in CI on all platforms

AdapterInfo { name: "Apple M1 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }

What you did

Run example shader_instancing

What went wrong

Nothing is displayed. I was expecting cubes with pretty colors

There are no error in the logs or crash

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorP-RegressionFunctionality that used to work but no longer does. Add a test for this!

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