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example shader_instancing doesn't work after GPU frustum culling #13130
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!
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Bevy version
main since #12889
[Optional] Relevant system information
reproducing locally on an Apple M1 Max, but happening in CI on all platforms
AdapterInfo { name: "Apple M1 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }What you did
Run example shader_instancing
What went wrong
Nothing is displayed. I was expecting cubes with pretty colors
There are no error in the logs or crash
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-RegressionFunctionality that used to work but no longer does. Add a test for this!Functionality that used to work but no longer does. Add a test for this!