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Texture in render_to_texture example doesn't update #11240
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior
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Description
Bevy version
Seemingly not fixed by #11212
Relevant system information
AdapterInfo { name: "Apple M1 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }
SystemInfo { os: "MacOS 13.6.2 ", kernel: "22.6.0", cpu: "", core_count: "10", memory: "64.0 GiB" }
What you did
cargo run --example render_to_texture
What went wrong
Brown cube displayed on cube faces should also be doing its own rotation, but it's not.
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior