progression items should come out of the major_items pool, not the mi…#12
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beauxq merged 3 commits intobeauxq:ff6wcfrom May 30, 2025
bigmalletman:patch-1
Merged
progression items should come out of the major_items pool, not the mi…#12beauxq merged 3 commits intobeauxq:ff6wcfrom bigmalletman:patch-1
beauxq merged 3 commits intobeauxq:ff6wcfrom
bigmalletman:patch-1
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…nor_items pool, when treasuresanity is on Thanks to Gemini for helping me find this bug. This resulted in more good items (like Illuminas and Ragnarok Swords) than there should have been.
beauxq
reviewed
May 29, 2025
change self.multiworld.random to self.random
logic simplification for filler item generation as suggested by @beauxq
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progression items should come out of the major_items pool, not the minor_items pool, when treasuresanity is on
Thanks to Gemini for helping me find this bug.
This resulted in more good items (like Illuminas and Ragnarok Swords) than there should have been.
Please format your title with what portion of the project this pull request is
targeting and what it's changing.
When Treasuresanity is ON, progression items from deduct from major_items, not minor_items.
What is this fixing or adding?
Too many good items in the item pool when Treasuresanity is on.
How was this tested?
I generated a few times and checked my item pools in the spoiler log.
If this makes graphical changes, please attach screenshots.