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Add parallax occlusion mapping (height/displacement maps) #208

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@bdero

Add a height-map material slot and a fragment-side parallax step so flat surfaces get apparent depth (brick, cobble, carved wood). The screen-space-derivative tangent path is enough to implement it, and it pairs with per-vertex tangents (#204) for higher quality. Needs authored height maps to demo.

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  1. added
    renderingBehavior when preparing or drawing geometry to the screen.
    roadmapPlanned long-horizon work owned by maintainers.
    on Jul 2, 2026
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    renderingBehavior when preparing or drawing geometry to the screen.roadmapPlanned long-horizon work owned by maintainers.

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