You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Add a height-map material slot and a fragment-side parallax step so flat surfaces get apparent depth (brick, cobble, carved wood). The screen-space-derivative tangent path is enough to implement it, and it pairs with per-vertex tangents (#204) for higher quality. Needs authored height maps to demo.
Activity