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P2We'll consider working on this in future. (Assignee optional)We'll consider working on this in future. (Assignee optional)team-Remote-ExecIssues and PRs for the Execution (Remote) teamIssues and PRs for the Execution (Remote) teamtype: bug
Description
Description of the bug:
actuallyCompleteAction adversely affects our build performance and has been a constant bottleneck.
As we analyze the step named 'Bundling, processing and signing App`, it is primarily composed of 2 parts.
BundleTreeApp: 272msactuallyCompleteAction: 12s 825ms
We can see that almost 100% of the time of this step is the overhead introduced by actuallyCompleteAction.

This happens on every build and comes with a significantly high wait time cost as artifacts are huge. Any improvements here would be super helpful.
Related threads: #18194, #17009, #10702
Below is a repro that demonstrates the bottleneck.
Repro on macOS:
bazel build //:App
What's the simplest, easiest way to reproduce this bug? Please provide a minimal example if possible.
Repro on macOS:
bazel build //:App
Which operating system are you running Bazel on?
macOS
What is the output of bazel info release?
release 6.2.1
If bazel info release returns development version or (@non-git), tell us how you built Bazel.
No response
What's the output of git remote get-url origin; git rev-parse master; git rev-parse HEAD ?
No response
Is this a regression? If yes, please try to identify the Bazel commit where the bug was introduced.
No response
Have you found anything relevant by searching the web?
No response
Any other information, logs, or outputs that you want to share?
No response
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P2We'll consider working on this in future. (Assignee optional)We'll consider working on this in future. (Assignee optional)team-Remote-ExecIssues and PRs for the Execution (Remote) teamIssues and PRs for the Execution (Remote) teamtype: bug