ArmorPaint is a software for 3D PBR texture painting - check out the manual.
Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are paid to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!
Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler (Visual Studio with clang tools - Windows, clang + dependencies - Linux, Xcode - macOS / iOS, Android Studio - Android) and git installed.
git clone https://github.com/armory3d/armorpaint
cd armorpaint/paintWindows (x64)
..\base\make
# Open generated Visual Studio project at `build\ArmorPaint.sln`
# Build and runLinux (x64)
../base/make --runmacOS (arm64)
../base/make
# Open generated Xcode project at `build/ArmorPaint.xcodeproj`
# Build and runAndroid (arm64)
../base/make --target android
# Open generated Android Studio project at `build/ArmorPaint`
# Build for deviceiOS (arm64)
../base/make --target ios
# Open generated Xcode project `build/ArmorPaint.xcodeproj`
# Build for deviceWASM
../base/make --target wasm --compile --embedGenerating a locale file
./base/make --js base/tools/extract_locales.js <locale code>
# Generates a `paint/assets/locale/<locale code>.json` fileEmbedding data files
# Requires compiler with c23 #embed support (clang 19 or newer)
../base/make --embed