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Description
Whenever Unity compiles (such as re-importing scripts) I see two windows pop up and quickly disappear. This is being caused by the processes spun up via ProtocCompiler.CreateDescriptor and ProtocCompiler.CompileProto methods. It could also have something to do with my system using the new Windows Terminal app as the default. It's not breaking anything but I do find it distracting. Could CreateNoWindow=true be added to the ProcessStartInfo settings to prevent these windows?
Somewhat related, the log messages Android Performance Tuner SceneListChanged and Android Performance Tuner RefreshAssetsCompleted are a bit excessive. Could they be disabled?
Edit: Another alternative would be detecting if these ProtocCompiler calls even need to be made. If nothing related to PerformanceTuning has changed then it's likely the calls can be skipped