A simple wrapper for tinybvh which provides an interface for Unity.
- Run
GenerateProjectFiles.bat - Open generated Visual Studio project
- Build
- Copy compiled DLL into Unity project under
Assets/Plugins/Windows
- Run
GenerateProjectFiles.command - Open generated XCode project
- Configure for the current architecture you're compiling for
- Build
- Rename generated .dylib to .bundle
- Copy the bundle into Unity project under
Assets/Plugins/OSX
- Run
GenerateProjectFiles.sh - Run
make - Copy compiled .so into Unity project under
Assets/Plugins/Linux