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Add natives to work with 64 bit Protobuf values#943

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KyleSanderson merged 6 commits intoalliedmodders:masterfrom
komashchenko:master
Mar 4, 2019
Merged

Add natives to work with 64 bit Protobuf values#943
KyleSanderson merged 6 commits intoalliedmodders:masterfrom
komashchenko:master

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@komashchenko
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@asherkin asherkin left a comment

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This looks pretty good - one inline about alignment requirements that would be good to address (but isn't strictly required.)

GET_FIELD_NAME_OR_ERR();

int64 *ret;
pCtx->LocalToPhysAddr(params[3], reinterpret_cast<cell_t **>(&ret));
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This isn't strictly legal as cell_t and int64 have differing alignment requirements (4 and 8 bytes respectively) and this could end up unaligned. (Which is just a perf penalty on x86, but can be fatal on other architectures.)

It would be better to use a temporary int64 variable and combine manually.

This comment applies generally throughout the PR.

@komashchenko
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@asherkin As I understand, do not need to add legacy API ?
#946 (comment)

REGISTER_NATIVES(protobufnatives)
{
{"PbReadInt", smn_PbReadInt},
{"PbReadInt64", smn_PbReadInt64},
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You missed those from the non-methodmap api.

@HILER01
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HILER01 commented Mar 3, 2019

Add this function is very necessary

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@KyleSanderson KyleSanderson left a comment

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I don't run this game anymore unfortunately but this looks good if the code works. I don't like the macro hell but that's existing so: not your problem. If you can use c++ casting instead of c that would be appreciated but beyond that this looks good bud and I'll merge in a day regardless.

Thanks for being patient.

cell_t *value;
pCtx->LocalToPhysAddr(params[3], &value);
int64 temp;
((cell_t *)&temp)[0] = value[0];
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Nit: static_cast please.

@KyleSanderson KyleSanderson merged commit 8031e42 into alliedmodders:master Mar 4, 2019
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5 participants