Fix IsClientSourceTV in L4D2#2143
Merged
asherkin merged 1 commit intoalliedmodders:masterfrom Apr 28, 2024
adriansmares:fix/l4d2-check
Merged
Fix IsClientSourceTV in L4D2#2143asherkin merged 1 commit intoalliedmodders:masterfrom adriansmares:fix/l4d2-check
asherkin merged 1 commit intoalliedmodders:masterfrom
adriansmares:fix/l4d2-check
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asherkin
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Apr 28, 2024
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References 8a10f4b
References 90ca9d7
This PR fixes
IsClientSourceTVin L4D2 when a customtv_nameis used. Specifically a nonSourceTVtv_namewas incorrectly resulting in the bot not being considered the SourceTV bot.The first commit makes this specific distinction for L4D2 - that the bot is spawned as
SourceTVeven iftv_namehas a different value. The second commit makes L4D2 also compare the bot name withtv_nameeven though this is not applicable.Credit for finding the cause of this issue goes to @asherkin . Tested with SourceTV Support and hide_sourcetv (which seemed to be broken with a custom
tv_name, but the problem was in SM).